Μετακίνηση Αντικείμενων: “Running Game”

Κύρια Ιδέα: Στόχος αυτού του σεναρίου είναι να παρουσιάσει τον τρόπο με τον οποίο μπορούν να ελέγχονται και να μετακινούνται αντικείμενα. Η δραστηριότητα εκτελείται χωρίς υπολογιστή. ΔημιουργοίJan Pawlowski, Martin IdzikΓνωστικό ΑντικείμενοΠληροφορική, Γενικές γνώσειςΔιάρκεια45 λεπτάΠαιδαγωγική ΠροσέγγισηΜάθηση αξιοποιώντας ψηφιακά μέσαΔεξιότητεςΑλγόριθμοι, Συμπεριφορές, Δομές ελέγχουΗλικιακή ΟμάδαΓ’-Δ Δημοτικού σχολείουTεχνολογίαBee Bot Description:The topic should be introduced briefly – initially only theContinueContinue reading “Μετακίνηση Αντικείμενων: “Running Game””

Potentiometer

Students are introduced to variables using the power automaton. CreatorJan Pawlowski, Martin IdzikSubjectComputer science, mathLength45 minutesPedagogical ApproachCollaborative learningCompetencesData, programmingGradesFrom 3rd gradeTechnologiesMIT AppInventor (a user account must be set up for this, PC or tablet is required for use), Potency Machine worksheet. 1. Introduction: The teacher introduces the concept of variables and explains it using theContinueContinue reading “Potentiometer”

Merge Cube 1

Using an augmented reality model of planet Earth, students learn about the different layers that make up our planet. CreatorJan Pawlowski, Martin IdzikSubjectComputer science, geographyLength45 minutesPedagogical ApproachExplorative learningCompetencesNew technologies, attitudes, social skillsGradesElementary school, 3rd – 5th gradeTechnologiesWorksheet Merge Cube 1 , Merge Cube, Object Viewer App, Tablet or Smartphone 1. Introduction: The teacher briefly introducesContinueContinue reading “Merge Cube 1”

Introduction to Arrays

The aim of the learning unit is to explain the use of arrays to the students and to try them out. CreatorJan Pawlowski, Martin IdzikSubjectInformaticsLength45 minutesPedagogical ApproachExplorative learningCompetencesStudents should understand:How arrays are constructedWhat operations are possibleWhat arrays can be used forData types, generalizationGradesElementary school, from grade 3TechnologiesWorksheet: Arrays 1 Worksheet, Arrays 2 Worksheet, Arrays 3ContinueContinue reading “Introduction to Arrays”

Computer driver’s license

The computer driving license tests basic computer operation skills, such as opening programs and writing. CreatorJan Pawlowski, Martin IdzikSubjectInformaticsLength45 minutesPedagogical ApproachProblem based learningCompetencesComputer useGradesStudents aged 7-12.TechnologiesWorksheetsExercise: Computer driving license class 3 – Exercise https://docs.google.com/document/d/1y4HV6HdcOYvqxGIzy4rB2BmqMK7QokrZ9EwX02WlzGA/editComputer Driving License Template: Computer Driving License Level 1 Contextualization: Teachers briefly introduce why students should test their basic skills. Elaboration: TheContinueContinue reading “Computer driver’s license”

Basic commands game

This scenario will teach the students how to give basic commands in pseudo algorithms CreatorAnna-Leena LounaskorpiSubjectPhysical education, ICTLength45 minutesPedagogical ApproachPhenomenon-based learningCompetencesStudents will learn to give basic commands in programmingGradesStudents aged 7-12.TechnologiesNone The exercise is based on improvisation. Students will be in a large circle. Each student will give a command to the whole group inContinueContinue reading “Basic commands game”

VR Fieldtrip

The aim of the lesson is to take a virtual tour of selected sites using virtual reality glasses. Virtual reality and questionnaires are used to measure students’ motivation, cooperation, social skills, activity, perception and short-term memory in different subjects compared to a normal learning situation. CreatorMikko MuiluSubjectGeography, biology, science, environmental science, technologyLength45 minutesPedagogical ApproachLearning byContinueContinue reading “VR Fieldtrip”

Sorting game: Merge Sort

Students learn sorting algortithms by playing in a group CreatorMikko MuiluSubjectMath, ICTLength45 minutesPedagogical ApproachPhenomenon-based learningCompetencesStudents learn to compare numbers by sortingGradesStudents aged 9-12.TechnologiesPen and paper How to play Ask all students to stand in a circle. With one student standing in the middle of the circle comparing the ages of the others, divide people intoContinueContinue reading “Sorting game: Merge Sort”

Sorting game: Bubble Sort

Take two objects, show them to the class and ask comparison questions. Which one is taller, which one is heavier, etc. For example, a pencil, eraser, ruler, etc. CreatorMikko MuiluSubjectMath, ICT, physical educationLength45 minutesPedagogical ApproachPhenomenon-based learningCompetencesStudents learn to compare objects and numbersGradesStudents aged 9-12.TechnologiesPen and paper Exercise 1: Have the students draw a long andContinueContinue reading “Sorting game: Bubble Sort”

Punch card music box

This scenario will teach how punch cards work by using sheet music. CreatorAnna-Leena LounaskorpiSubjectMusic, ICTLength45 minutesPedagogical ApproachPhenomenon-based learningCompetencesStudents will learn to read and write simple sheet music and how punch cards are used to give parameters.GradesStudents aged 9-12.TechnologiesMusic box kit (Kikkerland), pen and empty sheet music paper Teacher will give an introduction how punch cardsContinueContinue reading “Punch card music box”

Pseudo code drawing

This exercise is planned to explain how pseudo code works and how it can be followed by anyone. Indentation is important (as it is in Python). The same can be communicated with parenthesis, but intendation is chosen here. CreatorMikko MuiluSubjectMath, ICT, physical educationLength45 minutesPedagogical ApproachPhenomenon-based learningCompetencesStudents learn the idea of pseudo code and algorithmGradesStudents agedContinueContinue reading “Pseudo code drawing”

Jump rope

This scenario will teach students how computer executes commands CreatorAnna-Leena LounaskorpiSubjectPhysical education, ICTLength45 minutesPedagogical ApproachPhenomenon-based learningCompetencesThe students will learn how different commands are executed in computer programmingPhysical education and coordinationGradesStudents aged 7-12.TechnologiesJump rope In the beginning of the lesson the class will come up with 5-10 different simple commands to give during the jump rope.ContinueContinue reading “Jump rope”

Giant instrument

This scenario will teach students what the statements are in computer programming CreatorAnna-Leena LounaskorpiSubjectMusic, ICT, physical educationLength45 minutesPedagogical ApproachPhenomenon-based learningCompetencesStudents will learn how to use statements and to read simple sheet music.GradesStudents aged 7-12.TechnologiesNone In the beginning of the lesson the class will discuss different instruments and how they work. The class will come upContinueContinue reading “Giant instrument”

Foreign alphabet

This scenario will teach foreign alphabet to students by replacing one letter from a text after another. CreatorAnna-Leena LounaskorpiSubjectLanguages, ICTLength45 minutesPedagogical ApproachPhenomenon-based learningCompetencesStudents will learn different alphabet from their own and basics of parametersGradesStudents aged 9-12.TechnologiesPen and paper, Microsoft Word/other writing app Teacher will give the students short texts with one letter or syllable replacedContinueContinue reading “Foreign alphabet”

Rug weaving

Students learn to understand binary code at a basic level. CreatorAnna-Leena LounaskorpiSubjectCrafts, arts, other applicable subjectsLength45-90 minutesPedagogical ApproachReal-life learningCompetencesBinary code, craftsmanship, perceptionGradesStudents aged 6-12.TechnologiesNone Pupils draw a pattern of their choice on grid paper using a punch card method with the binary code 1/0 pattern. For example, the blue square represents a zero, the redContinueContinue reading “Rug weaving”

Catastrophe game

A sports game for a group of about 20 pupils. Pupils learn to make decisions with given variable parameters and in a limited time. The game also trains coordination and social skills. CreatorAnna-Leena LounaskorpiSubjectPhysical educationLength20 minutesPedagogical ApproachReal-life learningCompetencesProblem-solving skillsSocial skillsGradesStudents aged 6-12.TechnologiesNone 10 differently coloured hula hoops are placed on the floor of the gym.ContinueContinue reading “Catastrophe game”

Boolean operators

This is a game/activity to explain logic ports in an easy way. In this game students will signal the next student by squeezing the finger of a next student and they will relay the signal forwards, if the rule allows them to. CreatorMikko MuiluSubjectMath, ICT, physical educationLength45 minutesPedagogical ApproachPhenomenon-based learningCompetencesBoolean operators (And, or, not, xor,ContinueContinue reading “Boolean operators”

Binary search with cards

Students are shown the idea of binary search. The idea is based on human robots -exercise. CreatorMikko MuiluSubjectMath, ICTLength45 minutesPedagogical ApproachProblem based learningCompetencesStudents learn to:understand what a binary search algorithm is and when it should be usedGradesStudents aged 9-12.TechnologiesA stack of numbered cards has to be preprinted and put in order in a string. StringContinueContinue reading “Binary search with cards”

Binary search

Students are shown the idea of binary search. The idea is based on human robots -exercise. CreatorMikko MuiluSubjectMath, ICTLength45 minutesPedagogical ApproachPhenomenon-based learningCompetencesStudents learn what an algorithm meansStudents learn that there are different ways to retrieve certain numbers and some ways are considerably faster than othersStudents learn simple algorithm principlesStudents learn how to use the programming-relatedContinueContinue reading “Binary search”

Binary numbers with cards

Students will learn how to do basic calculations using binary numbers on cards CreatorMikko MuiluSubjectMath, ICTLength45 minutesPedagogical ApproachPhenomenon-based learningCompetencesStudents learn to understand how binary numbers work on basic math solutionsGradesStudents aged 9-12.TechnologiesPen and paper Binary numbers with cards Description: Computers are made of transistors and they can’t calculate or understand numbers in the very basicContinueContinue reading “Binary numbers with cards”

Basic math with binary numbers using cards: Addition

CreatorMikko MuiluSubjectMath, ICTLength45 minutesPedagogical ApproachPhenomenon-based learningCompetencesStudents learn to do basic math using cards and binary numbersGradesStudents aged 9-12.TechnologiesPen and paper Description: Computers are made of transistors and they can’t calculate or understand numbers in the very basic level like we do. Computers work with ones and zeros, which can be marked with electrical voltage onContinueContinue reading “Basic math with binary numbers using cards: Addition”

Basic math with binary numbers using cards: Subtraction

CreatorMikko MuiluSubjectMath, ICTLength45 minutesPedagogical ApproachPhenomenon-based learning, problem-based learningCompetencesStudents learn how to use binary numbers in subtractionGradesStudents aged 9-12.TechnologiesPen and paper Description: Computers are made of transistors and they can’t calculate or understand numbers in the very basic level like we do. Computers work with ones and zeros, which can be marked with electrical voltage onContinueContinue reading “Basic math with binary numbers using cards: Subtraction”

“Move objects: Bee Bot world tour”

Main Idea: The goal of this scenario is to introduce how objects can be controlled and moved. CreatorsJan Pawlowski, Martin IdzikSubjectComputer science, geographyLenght45 MinutesPedagogical ApproachTechnology assisted learningCompetencesAlgorithms, programmingGrades3rd-5th gradeTechnologyBee Bot The topic should be introduced briefly – continents and cardinal points on the map are discussed together. Students are welcome to tell stories about whereContinueContinue reading ““Move objects: Bee Bot world tour””

“Move objects:Running Game”

Main Idea: The goal of this scenario is to introduce how objects can be controlled and moved. The activity is performed without a computer. CreatorsJan Pawlowski, Martin IdzikSubjectComputer science, general knowledgeLenght45 MinutesPedagogical ApproachTechnology -assisted learningCompetencesAlgorithms, Attitudes, Control StructuresGradesElementary school, 3rd and 4th gradeTechnologyBee Bot Description:The topic should be introduced briefly – initially only the runningContinueContinue reading ““Move objects:Running Game””

“Computers and the Real world”

Main Idea:This learning scenario introduces the concept of computational thinking. It lets students discover in which areas of life computers play a role and / or solve problems. CreatorsJan Pawlowski, Martin IdzikSubjectInformaticsLenght45 MinutesPedagogical ApproachTechnology -assisted learningCompetencesProblem identificationGrades Elementary school, from grade 3rdTechnologyComputersEvaluationWorksheets Description:Instructor briefly introduces where computers are used in the real world. Individual componentsContinueContinue reading ““Computers and the Real world””

“Algorithms Loops”

Main Idea:The goal of this scenario is to distinguish between loops with condition and countable loops. CreatorsJan Pawlowski, Martin IdzikSubjectComputer science, mathematicsLenght45 MinutesPedagogical ApproachProblem- based LearningCompetencesPattern recognition, Control Structures, ProgrammingGradesElementary school, 3rd – 5th gradeTechnologyWorksheet: LoopsEvaluationWorksheets Description: The topic should be introduced briefly – there are two different types of loops The students are nowContinueContinue reading ““Algorithms Loops””

“Bee bot loops”

Main Idea: The goal of this scenario is to introduce how to use the following loops:Repetitions: Repeat x times Loops with conditions: Repeat until condition is met CreatorsJan Pawlowski, Martin IdzikSubject Computer science, mathematics,Length45 MinutesPedagogical ApproachReal-life LearningCompetencesPattern recognition, Control structures, ProgrammingGradesElementary school, 3rd – 5th gradeTechnologyBeebot game board with backed world map (5X7 fields, fieldContinueContinue reading ““Bee bot loops””

Creating the story “The Rabbit and the Turtle” (Aesopus fiables)

Main Idea Students represent the fiable of Aesopus “The Rabbit and the Turtle” by using the Scratch junior software. The main idea of this scenario is students to learn to use the motion and the speed blocks. Specifically, by representing the race of the rabbit and the turtle students understand how to move, to speedContinueContinue reading “Creating the story “The Rabbit and the Turtle” (Aesopus fiables)”

Road Safety

Main Idea Students in the 3rd grade of primary school learn about the road safety and the compliance with existing traffic regulations and codes of road. They have to implement their knowledge regarding the road signs by using the scratch software. The main idea of this scenario is students to learn basic programming concepts. CreatorDimitraContinueContinue reading “Road Safety”

Exploring Gears

Main Idea Students in this learning scenario will explore gears and gears ratios. Τhe purpose is students to build and test robot models in order to recognize that the speed of a gear depends on its position and the number of teeth. Therefore, students will learn how to use gears properly and efficiently. CreatorDimitra DimitrakopoulouSubjectComputerContinueContinue reading “Exploring Gears”

Earthquake Simulator

Main Idea Ιn History students learn about earthquakes. They get to know about the attempt of humans to discover the secrets of the creation of the world, myths and Enceladus. They compare how humans tried to interpret physical phenomena in the past and how they do it nowadays. By creating an earthquake simulator, they investigateContinueContinue reading “Earthquake Simulator”

“Objects”

CreatorsJan Pawlowski, Martin IdzikSubjectComputer ScienceGeography / Science / BiologyLength45 MinutesPedagogical ApproachReal-life LearningCompetenciesProgrammingGrades3rd GradeTechnology-Evaluation Worksheets Link of the document: https://docs.google.com/document/d/1Q1068SOjseyjTIX0FqBN6OcMAFBvkApv/edit# This document is distributed in 2021 by the COTA Project Consortium under an Attribution–ShareAlike Creative Commons license (CC BY-SA 4.0). This license allows you to remix, tweak, and build upon this work, as long as youContinueContinue reading ““Objects””

“Algorithms: Step by step guide” 

Main Idea:The goal of the learning unit is to write down processes. The processes should be described as concretely as possible.The concept of step by step instructions can be well explained with an example on the blackboard.”Please explain to me the steps to wipe a board so that it is clean afterwards”.The teacher can spontaneouslyContinueContinue reading ““Algorithms: Step by step guide” “

“TEMPERATURE SENSOR”

We will create a temperature sensor. The main reason for this creation is to compare traditional measurement methods with new ones. CreatorRallis SpirosSubjectComputer scienceLength1 hourPedagogical ApproachΗaptic and Technology assisted learning CompetencesProblem IdentificationAbstractionAlgorithmsDebuggingGradesAge (9 – 10), Basic Knowledge of Electronics, Basic Knowledge of Programming.TechnologiesWe use Arduino and Arduino software. Also we use Temperature sensor wires and resistors.ContinueContinue reading ““TEMPERATURE SENSOR””

“CHATBOT”

The aim of this app is students to understand how to use sensors and combine them with the basic IF statement. Also they will use and understand how useful are the variables for storing data. The idea was born when we were discussing about Robots which can talk and we tried to think of anyContinueContinue reading ““CHATBOT””

“Joystic”

Main Idea Students create a joystic by using Lego bricks. The main goal of this learning scenario is students to program their robots to interact with the environment of the LegoWedo 2 software and learn to use a motion sensor. CreatorDimitra DimitrakopoulouSubjectComputer scienceLength 2 hoursPedagogical ApproachHaptic learningCompetences Problem solvingAbstractionDecompositionGradesPrimary school, 3rd -6th grade, students with noContinueContinue reading ““Joystic””

Life Cycle of a Butterfly

Main Idea Observing the Life Cycle of a Butterfly, students observe one organism over time and compare its development ( egg – caterpillar – butterfly).The metamorphosis of the Thistle butterfly can be observed for 3 to 4 weeks.Butterfly caterpillars live material kits – larvae can be ordered online (Thistle butterfly /Vanessa Cardui).The learning cycle canContinueContinue reading “Life Cycle of a Butterfly”

Mathematics

Main Idea Pupils learn to add numbers. The Scratch program is used to check the correctness of the answers. CreatorSokol Iryna, OU MiksikeSubjectMathematics, Computer ScienceLength 45 minutesPedagogical ApproachTechnology, Real-life learningCompetences Agility and adaptability, Curiosity and imaginationGrades3rd gradeTechnologiesScratch Learning Activities Activity 1: The teacher repeats the rules of addingnumbers with the students.https://youtu.be/scvwSXku0HQhttps://youtu.be/tVHOBVAFjUwΑctivity 2: Filling out theContinueContinue reading “Mathematics”

Using computers, basic assessment

Main Idea Teachers briefly introduce why students should test their basic skills. The students perform the exercise on the computer. The teacher observes and gives assistance if necessary. CreatorJan Pawlowski, Idzik MartinSubjectComputer ScienceLength 45 minutesPedagogical ApproachProblem based  learningCompetences BasicsGradesPrimary school, 3rd gradeTechnologiesComputer Driving License Learning Activities Activity 1:Computer driving license level 1 Computer operation ConnectContinueContinue reading “Using computers, basic assessment”

Birds

Main Idea Students get acquainted with birds. They build 3D models of feeders, houses for birds and different species of birds. Present their bird. CreatorSokol Iryna, OU MiksikeSubjectBiology, Computer ScienceLength 45 minutesPedagogical ApproachTactile, Real lifeCompetencesCritical thinking and problem-solving, Agility and adaptability, Curiosity and imagination, 3D pen skills, Focus and Self-ControlGrades3rd-6th gradeTechnologies3D pen Description Αctivity 1:ContinueContinue reading “Birds”

Rally Car

Main Idea Measurement. Comparison. Length units. Path length. Students measure the speed of a robot car. Teamwork: whose car wins? (Whose car is the fastest?) CreatorMarge Paluoja, OU MiksikeSubjectMathematics, Computer Science, Engineering, Social cooperationLength 45 minutesPedagogical ApproachTactile, Real lifeCompetencescreative skills, logical thinking, computational thinking, cognitive development, developing social skills in dealing with peersGrades3rd grade, 4thContinueContinue reading “Rally Car”

Sorting Pairs of Cards With a Cache

Students are shown the idea of lookup table (cache or hash table) SubjectMathematics, Science, Computer ScienceLength90 minutes (2 x 45 minutes)Pedagogical ApproachHaptic LearningCompetencesProblem Solving, AlgorithmsGrades3rd-6th gradeTechnologiesNo Technology Other Materials NeededMemory playing cards Key Competencies for Students Understand what a cache is and how it worksUnderstand what a hash table is and how it works DescriptionContinueContinue reading “Sorting Pairs of Cards With a Cache”

Counting 1-20

Main Idea Revising about the counting 1-20. Students play the game Rock, paper, scissors by using WeDo 2.0. CreatorMarharyta Kaliuzhna, Miksike OUSubjectMath, English, Art, Computer ScienceLength 45 minutesPedagogical ApproachReal-life learningCompetencesCreative skills, Logical thinking, Computational thinking, Social skillsGrades3rd gradeTechnologiesWeDo 2.0 Description Introduction: Ask students about their favorite fairy-taleheroes and imagine where they live. Students tell theirContinueContinue reading “Counting 1-20”

The Weather

Main Idea Learn about the current weather conditions in the different part of the world using WeDo 2.0. CreatorMarharyta Kaliuzhna, Miksike OUSubjectEnglish as second language, Science, Computer ScienceLength 45 minutesPedagogical ApproachReal-life learningCompetencesCreative skills, Logical thinking, Computational thinking, Social skillsGrades3rd gradeTechnologiesWeDo 2.0 Description Introduction: Activity 1: A Look at Weather. Activatestudent’s prior knowledge by beginning theContinueContinue reading “The Weather”

Parts of Plants

Main Idea Learn about the parts of plants and their functions. Give students an opportunity to understand what an algorithm is and why is it important by using WeDo 2.0. CreatorMarharyta Kaliuzhna, Miksike OUSubjectScience, Art, Computer ScienceLength 45 minutesPedagogical ApproachReal-life learning, Technology-assisted learningCompetencesCreative skills, Logical thinking, Computational thinking, Social skillsGrades3rd gradeTechnologiesWeDo 2.0 Description Introduction: AskContinueContinue reading “Parts of Plants”

Constellation

Main Idea Students learn what constellations they are. They will find information about them on the Internet and build their own layout. On the basis of the created layout draw a constellation 3D pen and build a map of the starry sky. CreatorSokol Iryna, Miksike OUSubjectNatural Science, Geography, Computer ScienceLength 60 minutesPedagogical ApproachHapticCompetencesCreative skills, LogicalContinueContinue reading “Constellation”

“Shapes”

Main Idea Students get acquainted with the concept of shapes, study their varieties, study theelements of figures (angle, length, width). Create a motion program robot on the trajectory of shapes. CreatorSokol Iryna, Miksike OUSubjectMathematics, Computer ScienceLength 60 minutesPedagogical ApproachHaptic, Technology assistedCompetencesCreative skills, Logical thinking, Computational thinkingGrades3rd-4th gradeTechnologiesMakeblock Description Αctivity 1: “Shapes”: the teacher introduces studentsContinueContinue reading ““Shapes””

Snowflake

Main Idea Students learn what snow and snowflakes are. Try to create snowflakes with paperand 3D pen. CreatorSokol Iryna, Miksike OUSubjectGeography, Biology, Computer ScienceLength45 minutesPedagogical ApproachHaptic LearningCompetencesNew TechnologiesGrades3rd-4th gradeTechnologies3D pen Description Αctivity 1: The students watch a video with the teacher and discuss what it is like tosnow when the snowflakes that they have comeContinueContinue reading “Snowflake”

Music

Main Idea Students are introduced to the musical notes as they are recorded and sounded; getacquainted with various musical instruments. Using the 3D pen, they try to play a note and a musical instrument. CreatorSokol Iryna, Miksike OUSubjectMusic, Computer ScienceLength60 minutesPedagogical ApproachHaptic LearningCompetencesCreative skills, 3D pen skillsGrades3th-4rd gradeTechnologies3D pen Description Αctivity 1: The teacher explainsContinueContinue reading “Music”

Lighthouse

Main Idea Students are introduced to the concept of “lighthouse”, study their varieties, get acquainted with popular lighthouses in the world. According to the instructions, they create their own lighthouse. CreatorSokol Iryna, Miksike OUSubjectNatural Science, Geography, Computer ScienceLength60 minutesPedagogical ApproachTechnology assistedCompetencesCreative skills, Logical thinking, Computational thinkingGrades3th-4rd gradeTechnologiesArduino Uno Board Description Αctivity 1 «Meet the lighthouse»:ContinueContinue reading “Lighthouse”

Thermometer

Main Idea Students are introduced to the concept of temperature, thermometer, Celsius and Fahrenheit. Use micro:bit as a thermometer and measure the class temperature.Use micro:bit to translate degrees Celsius into the Fahrenheit scale. CreatorSokol Iryna, Miksike OUSubjectNatural Science, Geography, Computer ScienceLength60 minutesPedagogical ApproachTechnology assistedCompetencesCreative skills, Logical thinking, Computational thinkingGrades3th-4rd gradeTechnologiesMicro:bit, usb Description Αctivity 1 «Discussion»:ContinueContinue reading “Thermometer”

My Family

Main Idea Using micro:bit learners do simple programming activities and learn English terms on the topic of “My Family”. The basic idea is to learn foreign words in an interesting way. CreatorSokol Iryna, Miksike OUSubjectEnglish & Computer ScienceLength45 minutesPedagogical ApproachTechnology assistedCompetencesCreative skills, Logical thinking, Computational thinkingGrades3th gradeTechnologiesMicro:bit, usb Description Αctivity 1 «My mood»: Students usingContinueContinue reading “My Family”

Binary Search

The objective of the class is to show through play how a searching algorithm could work. The instructions need to be simple and following them should always lead to success. SubjectMathematics, Computer ScienceLength45 minutesPedagogical ApproachHaptic LearningCompetencesAlgorithmsGrades3rd-6th gradeTechnologiesNo Technology Other Materials NeededPens and papers The Assignment’s Target Competencies Students learn what an algorithm meansStudents learn thatContinueContinue reading “Binary Search”

3D Drawing

Students have a 3D-pen. Teacher shows how the pen works and students start with easy freehand drawings. When everybody knows how to use pens, they can move to more complex structures. SubjectComputer Science, ArtsLength90 minutes (2 x 45 minutes)Pedagogical ApproachHaptic Learning, Technology-Assisted LearningCompetencesDecompositionGrades3rd-6th gradeTechnologies3D pen and equipment Other Materials Needed3D pens and PLA-plastic string. ABSContinueContinue reading “3D Drawing”

Hula Hoop Sorter

The aim is to show through play how a sorting algorithm could work. The instructions need to remain simple and they should lead to successful actions. SubjectMathematics, Computer ScienceLength90 minutes (2 x 45 minutes)Pedagogical ApproachHaptic LearningCompetencesAlgorithmsGrades3rd-6th gradeTechnologiesNo Technology Other Materials NeededMultiple hula hoops, at least 12 of them. papers with different numbers on them. TheContinueContinue reading “Hula Hoop Sorter”

Copying Lego Structures

The students are told about computer languages and how they have to be exact instructions, or the program doesn’t know how to handle them. The activity is designed to make students to understand the importance of unambiguous instructions. SubjectLanguages, Mathematics, Computer ScienceLength90 minutes (2 x 45 minutes)Pedagogical ApproachHaptic LearningCompetencesProblem Identification, Problem Solving, Social SkillsGrades3rd-6th gradeTechnologiesNoContinueContinue reading “Copying Lego Structures”

Human Robots

Students give written directions for their pairs. The idea of the exercise is that students learn how to give simple and unambiguous instructions. Instructions have to be given in a certain order, or the human robot won’t do the task correctly. SubjectMathematics, Physical EducationLength90 minutes (2 x 45 minutes)Pedagogical ApproachHaptic LearningCompetencesDecompositionGrades3rd-6th gradeTechnologiesNo Technology Other MaterialsContinueContinue reading “Human Robots”