Merge Cube 1

Using an augmented reality model of planet Earth, students learn about the different layers that make up our planet. CreatorJan Pawlowski, Martin IdzikSubjectComputer science, geographyLength45 minutesPedagogical ApproachExplorative learningCompetencesNew technologies, attitudes, social skillsGradesElementary school, 3rd – 5th gradeTechnologiesWorksheet Merge Cube 1 , Merge Cube, Object Viewer App, Tablet or Smartphone 1. Introduction: The teacher briefly introducesContinueContinue reading “Merge Cube 1”

Catastrophe game

A sports game for a group of about 20 pupils. Pupils learn to make decisions with given variable parameters and in a limited time. The game also trains coordination and social skills. CreatorAnna-Leena LounaskorpiSubjectPhysical educationLength20 minutesPedagogical ApproachReal-life learningCompetencesProblem-solving skillsSocial skillsGradesStudents aged 6-12.TechnologiesNone 10 differently coloured hula hoops are placed on the floor of the gym.ContinueContinue reading “Catastrophe game”

Life Cycle of a Butterfly

Main Idea Observing the Life Cycle of a Butterfly, students observe one organism over time and compare its development ( egg – caterpillar – butterfly).The metamorphosis of the Thistle butterfly can be observed for 3 to 4 weeks.Butterfly caterpillars live material kits – larvae can be ordered online (Thistle butterfly /Vanessa Cardui).The learning cycle canContinueContinue reading “Life Cycle of a Butterfly”

Rally Car

Main Idea Measurement. Comparison. Length units. Path length. Students measure the speed of a robot car. Teamwork: whose car wins? (Whose car is the fastest?) CreatorMarge Paluoja, OU MiksikeSubjectMathematics, Computer Science, Engineering, Social cooperationLength 45 minutesPedagogical ApproachTactile, Real lifeCompetencescreative skills, logical thinking, computational thinking, cognitive development, developing social skills in dealing with peersGrades3rd grade, 4thContinueContinue reading “Rally Car”

Animal and Plant Cells

Main Idea Learning about the animal and plant cells. Students play the game Hockey-pokey by using WeDo 2.0. CreatorMarharyta Kaliuzhna, Miksike OUSubjectBiology, English, Computer ScienceLength 45 minutesPedagogical ApproachReal-life learning, Technology-assisted learningCompetencesCreative skills, Logical thinking, Computational thinking, Social skillsGrades5th gradeTechnologiesWeDo 2.0 Description Introduction: Activate student’s prior knowledge by beginning the lesson with Britannica Kids. Look atContinueContinue reading “Animal and Plant Cells”

Algorithm

Main Idea Learn about the linear algorithm and the conditional algorithm. Give students an opportunity to understand what an algorithm is and why is it important by using WeDo 2.0. CreatorMarharyta Kaliuzhna, Miksike OUSubjectMath, Language, Computer ScienceLength 45 minutesPedagogical ApproachHaptic learningCompetencesCreative skills, Logical thinking, Computational thinking, Social skillsGrades4th gradeTechnologiesWeDo 2.0 Description Introduction: Activate student’s priorContinueContinue reading “Algorithm”

Counting 1-20

Main Idea Revising about the counting 1-20. Students play the game Rock, paper, scissors by using WeDo 2.0. CreatorMarharyta Kaliuzhna, Miksike OUSubjectMath, English, Art, Computer ScienceLength 45 minutesPedagogical ApproachReal-life learningCompetencesCreative skills, Logical thinking, Computational thinking, Social skillsGrades3rd gradeTechnologiesWeDo 2.0 Description Introduction: Ask students about their favorite fairy-taleheroes and imagine where they live. Students tell theirContinueContinue reading “Counting 1-20”

The Weather

Main Idea Learn about the current weather conditions in the different part of the world using WeDo 2.0. CreatorMarharyta Kaliuzhna, Miksike OUSubjectEnglish as second language, Science, Computer ScienceLength 45 minutesPedagogical ApproachReal-life learningCompetencesCreative skills, Logical thinking, Computational thinking, Social skillsGrades3rd gradeTechnologiesWeDo 2.0 Description Introduction: Activity 1: A Look at Weather. Activatestudent’s prior knowledge by beginning theContinueContinue reading “The Weather”

Parts of Plants

Main Idea Learn about the parts of plants and their functions. Give students an opportunity to understand what an algorithm is and why is it important by using WeDo 2.0. CreatorMarharyta Kaliuzhna, Miksike OUSubjectScience, Art, Computer ScienceLength 45 minutesPedagogical ApproachReal-life learning, Technology-assisted learningCompetencesCreative skills, Logical thinking, Computational thinking, Social skillsGrades3rd gradeTechnologiesWeDo 2.0 Description Introduction: AskContinueContinue reading “Parts of Plants”

Copying Lego Structures

The students are told about computer languages and how they have to be exact instructions, or the program doesn’t know how to handle them. The activity is designed to make students to understand the importance of unambiguous instructions. SubjectLanguages, Mathematics, Computer ScienceLength90 minutes (2 x 45 minutes)Pedagogical ApproachHaptic LearningCompetencesProblem Identification, Problem Solving, Social SkillsGrades3rd-6th gradeTechnologiesNoContinueContinue reading “Copying Lego Structures”