Μετακίνηση Αντικείμενων: “Running Game”

Κύρια Ιδέα: Στόχος αυτού του σεναρίου είναι να παρουσιάσει τον τρόπο με τον οποίο μπορούν να ελέγχονται και να μετακινούνται αντικείμενα. Η δραστηριότητα εκτελείται χωρίς υπολογιστή. ΔημιουργοίJan Pawlowski, Martin IdzikΓνωστικό ΑντικείμενοΠληροφορική, Γενικές γνώσειςΔιάρκεια45 λεπτάΠαιδαγωγική ΠροσέγγισηΜάθηση αξιοποιώντας ψηφιακά μέσαΔεξιότητεςΑλγόριθμοι, Συμπεριφορές, Δομές ελέγχουΗλικιακή ΟμάδαΓ’-Δ Δημοτικού σχολείουTεχνολογίαBee Bot Description:The topic should be introduced briefly – initially only theContinueContinue reading “Μετακίνηση Αντικείμενων: “Running Game””

Pseudo code drawing

This exercise is planned to explain how pseudo code works and how it can be followed by anyone. Indentation is important (as it is in Python). The same can be communicated with parenthesis, but intendation is chosen here. CreatorMikko MuiluSubjectMath, ICT, physical educationLength45 minutesPedagogical ApproachPhenomenon-based learningCompetencesStudents learn the idea of pseudo code and algorithmGradesStudents agedContinueContinue reading “Pseudo code drawing”

Binary search with cards

Students are shown the idea of binary search. The idea is based on human robots -exercise. CreatorMikko MuiluSubjectMath, ICTLength45 minutesPedagogical ApproachProblem based learningCompetencesStudents learn to:understand what a binary search algorithm is and when it should be usedGradesStudents aged 9-12.TechnologiesA stack of numbered cards has to be preprinted and put in order in a string. StringContinueContinue reading “Binary search with cards”

Binary search

Students are shown the idea of binary search. The idea is based on human robots -exercise. CreatorMikko MuiluSubjectMath, ICTLength45 minutesPedagogical ApproachPhenomenon-based learningCompetencesStudents learn what an algorithm meansStudents learn that there are different ways to retrieve certain numbers and some ways are considerably faster than othersStudents learn simple algorithm principlesStudents learn how to use the programming-relatedContinueContinue reading “Binary search”

“Move objects: Bee Bot world tour”

Main Idea: The goal of this scenario is to introduce how objects can be controlled and moved. CreatorsJan Pawlowski, Martin IdzikSubjectComputer science, geographyLenght45 MinutesPedagogical ApproachTechnology assisted learningCompetencesAlgorithms, programmingGrades3rd-5th gradeTechnologyBee Bot The topic should be introduced briefly – continents and cardinal points on the map are discussed together. Students are welcome to tell stories about whereContinueContinue reading ““Move objects: Bee Bot world tour””

“Move objects:Running Game”

Main Idea: The goal of this scenario is to introduce how objects can be controlled and moved. The activity is performed without a computer. CreatorsJan Pawlowski, Martin IdzikSubjectComputer science, general knowledgeLenght45 MinutesPedagogical ApproachTechnology -assisted learningCompetencesAlgorithms, Attitudes, Control StructuresGradesElementary school, 3rd and 4th gradeTechnologyBee Bot Description:The topic should be introduced briefly – initially only the runningContinueContinue reading ““Move objects:Running Game””

Road Safety

Main Idea Students in the 3rd grade of primary school learn about the road safety and the compliance with existing traffic regulations and codes of road. They have to implement their knowledge regarding the road signs by using the scratch software. The main idea of this scenario is students to learn basic programming concepts. CreatorDimitraContinueContinue reading “Road Safety”

Exploring Gears

Main Idea Students in this learning scenario will explore gears and gears ratios. Τhe purpose is students to build and test robot models in order to recognize that the speed of a gear depends on its position and the number of teeth. Therefore, students will learn how to use gears properly and efficiently. CreatorDimitra DimitrakopoulouSubjectComputerContinueContinue reading “Exploring Gears”

Earthquake Simulator

Main Idea Ιn History students learn about earthquakes. They get to know about the attempt of humans to discover the secrets of the creation of the world, myths and Enceladus. They compare how humans tried to interpret physical phenomena in the past and how they do it nowadays. By creating an earthquake simulator, they investigateContinueContinue reading “Earthquake Simulator”

“Algorithms: Step by step guide” 

Main Idea:The goal of the learning unit is to write down processes. The processes should be described as concretely as possible.The concept of step by step instructions can be well explained with an example on the blackboard.”Please explain to me the steps to wipe a board so that it is clean afterwards”.The teacher can spontaneouslyContinueContinue reading ““Algorithms: Step by step guide” “

“Guess the number”

Main Idea A game will be created with students’ collaboration. The main goal of this scenario is students to understand the process of creating a GUI Game. CreatorRallis SpirosSubjectComputer ScienceLength 2-3 hoursPedagogical ApproachTechnology assisted learningCompetencesproblem identificationalgorithmsabstractiondecompositionGradesAge (10- 11), intermediate programming knowledgeTechnologiesOnline Python -Tkinter InterfaceEvaluationAt the end of the session students will “run” the program andContinueContinue reading ““Guess the number””

“Spaceship”

In this learning scenario students design a spaceship by using Sketch Up. CreatorRallis SpirosSubjectComputer scienceLength2 hoursPedagogical ApproachHaptic, Real Life and Technology assisted learning Competences Problem solving AlgorithmsAbstractionGradesAge (10 – 11), medium learning level, basic 3d design knowledgeTechnologiesSketch UpEvaluation ToolsStudents’ creations Learning Activities Description At first we will discuss with students about the scale. After that studentsContinueContinue reading ““Spaceship””

“TEMPERATURE SENSOR”

We will create a temperature sensor. The main reason for this creation is to compare traditional measurement methods with new ones. CreatorRallis SpirosSubjectComputer scienceLength1 hourPedagogical ApproachΗaptic and Technology assisted learning CompetencesProblem IdentificationAbstractionAlgorithmsDebuggingGradesAge (9 – 10), Basic Knowledge of Electronics, Basic Knowledge of Programming.TechnologiesWe use Arduino and Arduino software. Also we use Temperature sensor wires and resistors.ContinueContinue reading ““TEMPERATURE SENSOR””

“ΕATING APPLES”

The main idea for the students is to create a game using BLOCKS of the KODU GAME LAB. The idea was born when we were discussing with them about their project this year which was about healthy life and in particular healthy food for kids and for Adults. Main Idea CreatorRallis SpirosSubjectComputer scienceLength2 hoursPedagogical ApproachRealContinueContinue reading ““ΕATING APPLES””

“PLANET APPLICATION”

Main Idea Our lives are flooded with applications on mobile phones, tablets and laptops. After discussing with students we decided to create an app for android devices. It’s subject will be our planetary system. CreatorRallis SpirosSubjectComputer scienceLength1- 2 hoursPedagogical ApproachTechnology assisted learning CompetencesProblem IdentificationDecompositionPattern RecognitionAbstractionAlgorithmsDebuggingGeneralizationGradesAge (10 – 11), high learning level, basic-intermediate programming knowledge, basic principlesContinueContinue reading ““PLANET APPLICATION””

“Predictor”

Main Idea We discussed with students that it will be nice to have an app that simulates a predictor. So we decided to use Python and in particular the “lists” in Python. CreatorRallis SpirosSubjectComputer science Length 2 hoursPedagogical Approach Real-Life and Technology assisted learning. CompetencesDecomposition,AlgorithmsDebuggingProblem solving Pattern RecognitionGradesAge (10 – 11), high learning level, basic-intermediate programmingContinueContinue reading ““Predictor””

“Crossroads”

Main Idea Students create an application by using the scratch software so that the cars do not collide. For this function we will focus on the logic of semaphores. CreatorRallis SpirosSubjectComputer science, PhysicsLength 1-2 hoursPedagogical Approach Real-Life and Technology assisted learning. CompetencesDecomposition,AlgorithmsDebuggingProblem solvingGradesAge (10 – 11), medium learning level, basic-intermediate programming knowledgeTechnologies Scratch 3 softwareEvaluation ToolsStudents’ creationsContinueContinue reading ““Crossroads””

“Gas Sensor”

Main Idea Students create a shelter in Mars to effectively protect them and provide themselves a safe place. They decide to make a gas sensor to measure the CO and CO2 in the air and to make an effort to reduce it or inform people to wear masks or leave away in case the concentrationContinueContinue reading ““Gas Sensor””

BallBounce: A simple game

In this tutorial, you will learn about animation in App Inventor by making a Ball (a sprite) bounce around on the screen (on a Canvas). SubjectComputer ScienceLength90 minutesPedagogical ApproachHaptic Learning, Technology-Assisted LearningCompetencesAlgorithms, Programming, New TechnologiesGrades4th grade, 5th grade, 6th gradeTechnologiesApp Inventor, Tablets, Smartphones, ComputersDownloadpdf.file Other Materials NeededComputer with an internet connection, optionally an Android deviceContinueContinue reading “BallBounce: A simple game”

Night light

Main Idea In Physics students learn about the light and the electricity. The problem of the streetlights’ operation is introduced to students in order to get them involved in making a circuit consisted of a photoresistor and a led. They program a night light using the S4A software. This learning scenario aims to introduce toContinueContinue reading “Night light”

“Making music”

Main Idea Students make music by using the scratch software. The software allows them to choose their favorite instruments, add sounds and create songs. Afterwards, they can try to play the same song that they created via the software with their instruments. CreatorDimitra DimitrakopoulouSubjectMusic, Computer ScienceLength 80 minutesPedagogical ApproachTechnology assisted learningCompetencesAlgorithms, Problem solving, DecompositionGradesPrimary school,ContinueContinue reading ““Making music””

Human Senses & Robot Sensors

Main Idea Students learn about robotic sensors. They understand that robot sensors are based on the functions of human sensory organs. They study how the sensors (touch and colour sensors) work by creating their own robots and programming them. They identify when and why we use robotic sensors in real life situations. CreatorDimitra DimitrakopoulouSubjectComputer ScienceLength 90ContinueContinue reading “Human Senses & Robot Sensors”

Sorting Pairs of Cards With a Cache

Students are shown the idea of lookup table (cache or hash table) SubjectMathematics, Science, Computer ScienceLength90 minutes (2 x 45 minutes)Pedagogical ApproachHaptic LearningCompetencesProblem Solving, AlgorithmsGrades3rd-6th gradeTechnologiesNo Technology Other Materials NeededMemory playing cards Key Competencies for Students Understand what a cache is and how it worksUnderstand what a hash table is and how it works DescriptionContinueContinue reading “Sorting Pairs of Cards With a Cache”

Binary Search

The objective of the class is to show through play how a searching algorithm could work. The instructions need to be simple and following them should always lead to success. SubjectMathematics, Computer ScienceLength45 minutesPedagogical ApproachHaptic LearningCompetencesAlgorithmsGrades3rd-6th gradeTechnologiesNo Technology Other Materials NeededPens and papers The Assignment’s Target Competencies Students learn what an algorithm meansStudents learn thatContinueContinue reading “Binary Search”

Hula Hoop Sorter

The aim is to show through play how a sorting algorithm could work. The instructions need to remain simple and they should lead to successful actions. SubjectMathematics, Computer ScienceLength90 minutes (2 x 45 minutes)Pedagogical ApproachHaptic LearningCompetencesAlgorithmsGrades3rd-6th gradeTechnologiesNo Technology Other Materials NeededMultiple hula hoops, at least 12 of them. papers with different numbers on them. TheContinueContinue reading “Hula Hoop Sorter”