“Move objects: Bee Bot world tour”

Main Idea: The goal of this scenario is to introduce how objects can be controlled and moved.

CreatorsJan Pawlowski, Martin Idzik
SubjectComputer science, geography
Lenght45 Minutes
Pedagogical ApproachTechnology assisted learning
CompetencesAlgorithms, programming
Grades3rd-5th grade
TechnologyBee Bot

The topic should be introduced briefly – continents and cardinal points on the map are discussed together. Students are welcome to tell stories about where they have been on the world map.

The students now receive one playing field per team and the first worksheet, with which the continents, cardinal points and coordinates are introduced. Once the board is labeled, the Bee Bots can be dealt. 

Worksheet 1: Worksheet Bee Bot World Tour

The students discuss:

  • Which tasks were difficult, which were easy?
  • What’s the best way to orient yourself so you don’t forget where the Bee Bot is looking?
  • Can you simplify the control (loops!)

Link to the document: https://docs.google.com/document/d/1_ocWslZCHeBDMsNI9y5HWvWwUt2867-0ai3XHMki6SY/edit

This document is distributed in 2021 by the COTA Project Consortium under an Attribution–ShareAlike Creative Commons license (CC BY-SA 4.0). This license allows you to remix, tweak, and build upon this work, as long as you credit the COTA Project Consortium and license your new creations under the identical terms

Leave a Reply

Discover more from Computational Thinking and Acting

Subscribe now to keep reading and get access to the full archive.

Continue reading