“Bee bot loops”

Main Idea: The goal of this scenario is to introduce how to use the following loops:Repetitions: Repeat x times Loops with conditions: Repeat until condition is met

CreatorsJan Pawlowski, Martin Idzik
Subject Computer science, mathematics,
Length45 Minutes
Pedagogical ApproachReal-life Learning
CompetencesPattern recognition, Control structures, Programming
GradesElementary school, 3rd – 5th grade
TechnologyBeebot game board with backed world map (5X7 fields, field size 15X15cm):
1 Bee Bot per team (3-4 students)

Description:

The topic should be introduced briefly – situations are found together in which actions are repeated (shoot the goal wall 5 times) or conditions are fulfilled (eat until the plate is empty)

The students now receive one playing field per team and the first worksheet, with this loops are introduced.

Worksheet 1:

Worksheet BeeBot Loops

In the next phase, various repetitions are practiced with the Bee Bot. For advanced, nested loops can be used.

The students discuss:

•           Where are there still things to repeat? •           How to formulate conditions (pseudo code)

Link of the document: https://docs.google.com/document/d/1wNTl5JLdPVC1hxvyLLi9te9y6lHyp_u0/edit#

This document is distributed in 2021 by the COTA Project Consortium under an Attribution–ShareAlike Creative Commons license (CC BY-SA 4.0). This license allows you to remix, tweak, and build upon this work, as long as you credit the COTA Project Consortium and license your new creations under the identical terms

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