Main Idea: The goal of this scenario is to introduce how to use the following loops:Repetitions: Repeat x times Loops with conditions: Repeat until condition is met
| Creators | Jan Pawlowski, Martin Idzik |
| Subject | Computer science, mathematics, |
| Length | 45 Minutes |
| Pedagogical Approach | Real-life Learning |
| Competences | Pattern recognition, Control structures, Programming |
| Grades | Elementary school, 3rd – 5th grade |
| Technology | Beebot game board with backed world map (5X7 fields, field size 15X15cm): 1 Bee Bot per team (3-4 students) |
Description:
The topic should be introduced briefly – situations are found together in which actions are repeated (shoot the goal wall 5 times) or conditions are fulfilled (eat until the plate is empty)
The students now receive one playing field per team and the first worksheet, with this loops are introduced.
Worksheet 1:
Worksheet BeeBot Loops
In the next phase, various repetitions are practiced with the Bee Bot. For advanced, nested loops can be used.
The students discuss:
• Where are there still things to repeat? • How to formulate conditions (pseudo code)
Link of the document: https://docs.google.com/document/d/1wNTl5JLdPVC1hxvyLLi9te9y6lHyp_u0/edit#
This document is distributed in 2021 by the COTA Project Consortium under an Attribution–ShareAlike Creative Commons license (CC BY-SA 4.0). This license allows you to remix, tweak, and build upon this work, as long as you credit the COTA Project Consortium and license your new creations under the identical terms
