Merge Cube 1

Using an augmented reality model of planet Earth, students learn about the different layers that make up our planet. CreatorJan Pawlowski, Martin IdzikSubjectComputer science, geographyLength45 minutesPedagogical ApproachExplorative learningCompetencesNew technologies, attitudes, social skillsGradesElementary school, 3rd – 5th gradeTechnologiesWorksheet Merge Cube 1 , Merge Cube, Object Viewer App, Tablet or Smartphone 1. Introduction: The teacher briefly introducesContinueContinue reading “Merge Cube 1”

What is artificial intelligence?

To introduce students to the topic using simple examples. Students should think about what artificial intelligence is and what impact it could have. CreatorJan Pawlowski, Martin IdzikSubjectInformaticsLength45 minutesPedagogical ApproachCollaborative learningCompetencesNew technologiesGrades5th gradeTechnologiesWorksheet: What is artificial intelligence? 1. ContextualizationThe teacher briefly introduces the topic and discusses with the students what types of artificial intelligence they alreadyContinueContinue reading “What is artificial intelligence?”

Producing components with the 3D printer

Some parts of the plant require fasteners, containers and covers. These can be designed by the students themselves using 3D printing. This gives the students an insight into the process of constructing 3D models.  CreatorJan Pawlowski, Martin IdzikSubjectComputer scienceLength45 minutesPedagogical ApproachExplorative learningCompetencesNew technologiesAbstractionGradesElementary school, grades 5-6TechnologiesWork computer3D Software – TinkerCAD3D printerIllustrative material: Examples 3D printingContinueContinue reading “Producing components with the 3D printer”

Evaluate fish species

The aim of the learning scenario is that the students work out information about the fish on texts and weigh the advantages and disadvantages of the different types of fish against each other and finally make a decision. CreatorJan Pawlowski, Martin IdzikSubjectBiologyLength45 minutesPedagogical ApproachExplorative learningCompetencesNew technologiesGradesElementary school, grades 5-6TechnologiesWorksheet: Fish Species WorksheetWorksheet Fish Species forContinueContinue reading “Evaluate fish species”

Introduction to sensor technology with aquaponics

The goal is to independently develop an aquaponics project in which a complete system is established in a school.This system is built step by step and includes the following subtopics: Aquaponics and recirculating systemsFish and plant speciesProgramming an Arduino (“control system”) CreatorJan Pawlowski, Martin IdzikSubjectComputer science, biology, geography, physicsLength45 minutesPedagogical ApproachExplorative learningCompetencesProblem solving, abstraction, decomposition,ContinueContinue reading “Introduction to sensor technology with aquaponics”

Green House Monitoring

The objective of the learning scenario is to set up an automatic irrigation system for a greenhouse / flower pots.Different learning contents are considered: Use of sensors: 1) humidity and temperature 2) humidity and water levelUse of an external display / as an extension Input of threshold values for humidity / water levelCoupling of differentContinueContinue reading “Green House Monitoring”

Arduino sensors

The goal of the scenario is an introduction to the basic characteristics of sensors, how they work and how they are used.The task is to read out various sensors and bring them onto a display at predefined intervals. CreatorJan Pawlowski, Martin IdzikSubjectComputer ScienceLength45 minutesPedagogical ApproachExplorative learningCompetencesNew technologies, dataGradesPrimary school, grade 5-6TechnologiesArduino Uno board, plug-in board,ContinueContinue reading “Arduino sensors”

Introduction to Arduino

The goal of the scenario is to introduce the basic characteristics of microprocessors, how they work and how to use them.The task is to make LEDs light up in different ways, getting to know the Arduino board and the programming environment at the same time. CreatorJan Pawlowski, Martin IdzikSubjectComputer ScienceLength45 minutesPedagogical ApproachExplorative learningCompetencesNew technologiesGradesPrimary school,ContinueContinue reading “Introduction to Arduino”

A simple workout app with AppInventor

Students will develop a simple workout app. The app should be able to do the following: First, a simple random number is to be output. This should be between 1 and 20.Then create a list of workout activities (e.g. jumps, push-ups, mini sprints, …).At the push of a button, it should appear how often youContinueContinue reading “A simple workout app with AppInventor”

Machine Learning with App Inventor

Main Idea The scenario aims at introducing Artificial Intelligence, in particular Machine Learning. The scenario uses a free tool to train a machine, for example to recognize words to switch a light on and off. The classification algorithm is then used as an extension in App Inventor. In this environment, kids develop a simple appContinueContinue reading “Machine Learning with App Inventor”

BallBounce: A simple game

In this tutorial, you will learn about animation in App Inventor by making a Ball (a sprite) bounce around on the screen (on a Canvas). SubjectComputer ScienceLength90 minutesPedagogical ApproachHaptic Learning, Technology-Assisted LearningCompetencesAlgorithms, Programming, New TechnologiesGrades4th grade, 5th grade, 6th gradeTechnologiesApp Inventor, Tablets, Smartphones, ComputersDownloadpdf.file Other Materials NeededComputer with an internet connection, optionally an Android deviceContinueContinue reading “BallBounce: A simple game”

Snowflake

Main Idea Students learn what snow and snowflakes are. Try to create snowflakes with paperand 3D pen. CreatorSokol Iryna, Miksike OUSubjectGeography, Biology, Computer ScienceLength45 minutesPedagogical ApproachHaptic LearningCompetencesNew TechnologiesGrades3rd-4th gradeTechnologies3D pen Description Αctivity 1: The students watch a video with the teacher and discuss what it is like tosnow when the snowflakes that they have comeContinueContinue reading “Snowflake”

Sights

Main Idea Students are introduced to the concepts of 2D model, 3D model; discuss famoussights. With the help of ready-made templates create a 3D model of memory. CreatorSokol Iryna, Miksike OUSubjectGeography, History, Computer ScienceLength60 minutesPedagogical ApproachHaptic LearningCompetences3D pen skillsGrades5th-6th gradeTechnologies3D pen Description Αctivity 1: The teacher talks about outstanding sights. The students tell what outstandingsightsContinueContinue reading “Sights”

Music

Main Idea Students are introduced to the musical notes as they are recorded and sounded; getacquainted with various musical instruments. Using the 3D pen, they try to play a note and a musical instrument. CreatorSokol Iryna, Miksike OUSubjectMusic, Computer ScienceLength60 minutesPedagogical ApproachHaptic LearningCompetencesCreative skills, 3D pen skillsGrades3th-4rd gradeTechnologies3D pen Description Αctivity 1: The teacher explainsContinueContinue reading “Music”

3D Drawing

Students have a 3D-pen. Teacher shows how the pen works and students start with easy freehand drawings. When everybody knows how to use pens, they can move to more complex structures. SubjectComputer Science, ArtsLength90 minutes (2 x 45 minutes)Pedagogical ApproachHaptic Learning, Technology-Assisted LearningCompetencesDecompositionGrades3rd-6th gradeTechnologies3D pen and equipment Other Materials Needed3D pens and PLA-plastic string. ABSContinueContinue reading “3D Drawing”

Hula Hoop Sorter

The aim is to show through play how a sorting algorithm could work. The instructions need to remain simple and they should lead to successful actions. SubjectMathematics, Computer ScienceLength90 minutes (2 x 45 minutes)Pedagogical ApproachHaptic LearningCompetencesAlgorithmsGrades3rd-6th gradeTechnologiesNo Technology Other Materials NeededMultiple hula hoops, at least 12 of them. papers with different numbers on them. TheContinueContinue reading “Hula Hoop Sorter”