Jump rope

This scenario will teach students how computer executes commands

CreatorAnna-Leena Lounaskorpi
SubjectPhysical education, ICT
Length45 minutes
Pedagogical ApproachPhenomenon-based learning
CompetencesThe students will learn how different commands are executed in computer programming
Physical education and coordination
GradesStudents aged 7-12.
TechnologiesJump rope

In the beginning of the lesson the class will come up with 5-10 different simple commands to give during the jump rope. For example the jumper could be asked to touch the floor with their hands or kick with one leg etc. Two students will be holding the ends of a large jump rope, one student will be giving the commands and one student will be jumping. Three to five commands should be given each round and then the jumper will switch to the command giving position and the command giver will take over one of the rope ends.

Discussion:

Which command was the hardest?

What made them hard?

Can a computer have commands that are hard for it? Why/why not?

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