Merge Cube 1

Using an augmented reality model of planet Earth, students learn about the different layers that make up our planet. CreatorJan Pawlowski, Martin IdzikSubjectComputer science, geographyLength45 minutesPedagogical ApproachExplorative learningCompetencesNew technologies, attitudes, social skillsGradesElementary school, 3rd – 5th gradeTechnologiesWorksheet Merge Cube 1 , Merge Cube, Object Viewer App, Tablet or Smartphone 1. Introduction: The teacher briefly introducesContinueContinue reading “Merge Cube 1”

Principles of Machine Learning

The learning scenario focuses on machine learning and pattern recognition. It lets students train a machine on recognizing plants.  CreatorJan Pawlowski, Martin IdzikSubjectBiology, computer scienceLength45 minutesPedagogical ApproachProblem based learningCompetencesAbstractionPattern recognitionMachine learningGradesPrimary school, grade 5-6TechnologiesMobile phones / tablets with cameraInternet accessComputer (if coding the algorithm)https://teachablemachine.withgoogle.com/ 1. Context settingStudents should discuss how to distinguish plants – whatContinueContinue reading “Principles of Machine Learning”

VR Fieldtrip

The aim of the lesson is to take a virtual tour of selected sites using virtual reality glasses. Virtual reality and questionnaires are used to measure students’ motivation, cooperation, social skills, activity, perception and short-term memory in different subjects compared to a normal learning situation. CreatorMikko MuiluSubjectGeography, biology, science, environmental science, technologyLength45 minutesPedagogical ApproachLearning byContinueContinue reading “VR Fieldtrip”