This scenario will teach the students how to use if/else statements CreatorAnna-Leena LounaskorpiSubjectLanguages, ICT, other suitable subjectsLength45 minutesPedagogical ApproachPhenomenon-based learningCompetencesStudents will learn to use if/or/else statements in basic programming logicGradesStudents aged 10-12.TechnologiesPen and paper, dice At the beginning of the lesson a brief introduction to if/else statemens should be given. The class will come upContinueContinue reading “Writing stories with a dice”
Category Archives: Languages
Foreign alphabet
This scenario will teach foreign alphabet to students by replacing one letter from a text after another. CreatorAnna-Leena LounaskorpiSubjectLanguages, ICTLength45 minutesPedagogical ApproachPhenomenon-based learningCompetencesStudents will learn different alphabet from their own and basics of parametersGradesStudents aged 9-12.TechnologiesPen and paper, Microsoft Word/other writing app Teacher will give the students short texts with one letter or syllable replacedContinueContinue reading “Foreign alphabet”
Binary code scavenger hunt
This scenario will familiarize students with ASCII binary CreatorAnna-Leena LounaskorpiSubjectLanguages, ICT, other suitable subjectsLength45 minutesPedagogical ApproachPhenomenon-based learningCompetencesStudents will learn to utilise binary translators and assess problemsGradesStudents aged 10-12.TechnologiesPen and paper, ASCII binary translator ie. https://www.rapidtables.com/convert/number/binary-to-ascii.html Description: A brief explanation of ASCII binary should be given in the beginning of the lesson. The teacher will createContinueContinue reading “Binary code scavenger hunt”
London
Main Idea Students get acquainted with London, its history, sights, geography. Using a 3D pen,make a 3D model of Big Ben. CreatorSokol Iryna, OU MiksikeSubjectGeography, History, Computer Science, EnglishLength 60 minutesPedagogical ApproachReal-life learning, TactileCompetencesCritical thinking and problem-solving, Agility and adaptability, Curiosity and imaginationGrades5th-6th gradeTechnologies3D pen Learning Activities Αctivity 1: The teacher shows the children aContinueContinue reading “London”
Collaboration
Main Idea Students learn how to collaborate in a game-based learning environment. Specifically, they play “Village Voices” game. Each player of this game is assigned a particular character to play (the alchemist, the carpenter, the blacksmith or the innkeeper). There are four characters and for this reason four computers are needed to play the gameContinueContinue reading “Collaboration”
Creating the story “The Rabbit and the Turtle” (Aesopus fiables)
Main Idea Students represent the fiable of Aesopus “The Rabbit and the Turtle” by using the Scratch junior software. The main idea of this scenario is students to learn to use the motion and the speed blocks. Specifically, by representing the race of the rabbit and the turtle students understand how to move, to speedContinueContinue reading “Creating the story “The Rabbit and the Turtle” (Aesopus fiables)”
Synonyms & Antonyms words
Main Idea Students practice and enrich their vocabulary in a game-based learning context. They play the Iconoscope game which consists of triplets of words (synonyms and antonyms). They pick a word among three and try to represent it as an icon in order to confuse their classmates. The game motivates players to create ambiguous icons that representContinueContinue reading “Synonyms & Antonyms words”
London
Main Idea Students get acquainted with London, its history, sights, geography. Using a 3D pen,make a 3D model of Big Ben. CreatorSokol Iryna, OU MiksikeSubjectGeography, History, Computer Science, EnglishLength 60 minutesPedagogical ApproachReal-life learning, TactileCompetencesCritical thinking and problem-solving, Agility and adaptability, Curiosity and imaginationGrades5th-6th gradeTechnologies3D pen Learning Activities Αctivity 1: The teacher shows the children aContinueContinue reading “London”
Animal and Plant Cells
Main Idea Learning about the animal and plant cells. Students play the game Hockey-pokey by using WeDo 2.0. CreatorMarharyta Kaliuzhna, Miksike OUSubjectBiology, English, Computer ScienceLength 45 minutesPedagogical ApproachReal-life learning, Technology-assisted learningCompetencesCreative skills, Logical thinking, Computational thinking, Social skillsGrades5th gradeTechnologiesWeDo 2.0 Description Introduction: Activate student’s prior knowledge by beginning the lesson with Britannica Kids. Look atContinueContinue reading “Animal and Plant Cells”
Algorithm
Main Idea Learn about the linear algorithm and the conditional algorithm. Give students an opportunity to understand what an algorithm is and why is it important by using WeDo 2.0. CreatorMarharyta Kaliuzhna, Miksike OUSubjectMath, Language, Computer ScienceLength 45 minutesPedagogical ApproachHaptic learningCompetencesCreative skills, Logical thinking, Computational thinking, Social skillsGrades4th gradeTechnologiesWeDo 2.0 Description Introduction: Activate student’s priorContinueContinue reading “Algorithm”
Counting 1-20
Main Idea Revising about the counting 1-20. Students play the game Rock, paper, scissors by using WeDo 2.0. CreatorMarharyta Kaliuzhna, Miksike OUSubjectMath, English, Art, Computer ScienceLength 45 minutesPedagogical ApproachReal-life learningCompetencesCreative skills, Logical thinking, Computational thinking, Social skillsGrades3rd gradeTechnologiesWeDo 2.0 Description Introduction: Ask students about their favorite fairy-taleheroes and imagine where they live. Students tell theirContinueContinue reading “Counting 1-20”
The Weather
Main Idea Learn about the current weather conditions in the different part of the world using WeDo 2.0. CreatorMarharyta Kaliuzhna, Miksike OUSubjectEnglish as second language, Science, Computer ScienceLength 45 minutesPedagogical ApproachReal-life learningCompetencesCreative skills, Logical thinking, Computational thinking, Social skillsGrades3rd gradeTechnologiesWeDo 2.0 Description Introduction: Activity 1: A Look at Weather. Activatestudent’s prior knowledge by beginning theContinueContinue reading “The Weather”
My Family
Main Idea Using micro:bit learners do simple programming activities and learn English terms on the topic of “My Family”. The basic idea is to learn foreign words in an interesting way. CreatorSokol Iryna, Miksike OUSubjectEnglish & Computer ScienceLength45 minutesPedagogical ApproachTechnology assistedCompetencesCreative skills, Logical thinking, Computational thinkingGrades3th gradeTechnologiesMicro:bit, usb Description Αctivity 1 «My mood»: Students usingContinueContinue reading “My Family”
Copying Lego Structures
The students are told about computer languages and how they have to be exact instructions, or the program doesn’t know how to handle them. The activity is designed to make students to understand the importance of unambiguous instructions. SubjectLanguages, Mathematics, Computer ScienceLength90 minutes (2 x 45 minutes)Pedagogical ApproachHaptic LearningCompetencesProblem Identification, Problem Solving, Social SkillsGrades3rd-6th gradeTechnologiesNoContinueContinue reading “Copying Lego Structures”
