Κύρια Ιδέα: Στόχος αυτού του σεναρίου είναι να παρουσιάσει τον τρόπο με τον οποίο μπορούν να ελέγχονται και να μετακινούνται αντικείμενα. Η δραστηριότητα εκτελείται χωρίς υπολογιστή. ΔημιουργοίJan Pawlowski, Martin IdzikΓνωστικό ΑντικείμενοΠληροφορική, Γενικές γνώσειςΔιάρκεια45 λεπτάΠαιδαγωγική ΠροσέγγισηΜάθηση αξιοποιώντας ψηφιακά μέσαΔεξιότητεςΑλγόριθμοι, Συμπεριφορές, Δομές ελέγχουΗλικιακή ΟμάδαΓ’-Δ Δημοτικού σχολείουTεχνολογίαBee Bot Description:The topic should be introduced briefly – initially only theContinueContinue reading “Μετακίνηση Αντικείμενων: “Running Game””
Category Archives: 15-45 minutes
Potentiometer
Students are introduced to variables using the power automaton. CreatorJan Pawlowski, Martin IdzikSubjectComputer science, mathLength45 minutesPedagogical ApproachCollaborative learningCompetencesData, programmingGradesFrom 3rd gradeTechnologiesMIT AppInventor (a user account must be set up for this, PC or tablet is required for use), Potency Machine worksheet. 1. Introduction: The teacher introduces the concept of variables and explains it using theContinueContinue reading “Potentiometer”
Merge Cube 1
Using an augmented reality model of planet Earth, students learn about the different layers that make up our planet. CreatorJan Pawlowski, Martin IdzikSubjectComputer science, geographyLength45 minutesPedagogical ApproachExplorative learningCompetencesNew technologies, attitudes, social skillsGradesElementary school, 3rd – 5th gradeTechnologiesWorksheet Merge Cube 1 , Merge Cube, Object Viewer App, Tablet or Smartphone 1. Introduction: The teacher briefly introducesContinueContinue reading “Merge Cube 1”
What is artificial intelligence?
To introduce students to the topic using simple examples. Students should think about what artificial intelligence is and what impact it could have. CreatorJan Pawlowski, Martin IdzikSubjectInformaticsLength45 minutesPedagogical ApproachCollaborative learningCompetencesNew technologiesGrades5th gradeTechnologiesWorksheet: What is artificial intelligence? 1. ContextualizationThe teacher briefly introduces the topic and discusses with the students what types of artificial intelligence they alreadyContinueContinue reading “What is artificial intelligence?”
Producing components with the 3D printer
Some parts of the plant require fasteners, containers and covers. These can be designed by the students themselves using 3D printing. This gives the students an insight into the process of constructing 3D models. CreatorJan Pawlowski, Martin IdzikSubjectComputer scienceLength45 minutesPedagogical ApproachExplorative learningCompetencesNew technologiesAbstractionGradesElementary school, grades 5-6TechnologiesWork computer3D Software – TinkerCAD3D printerIllustrative material: Examples 3D printingContinueContinue reading “Producing components with the 3D printer”
Evaluate fish species
The aim of the learning scenario is that the students work out information about the fish on texts and weigh the advantages and disadvantages of the different types of fish against each other and finally make a decision. CreatorJan Pawlowski, Martin IdzikSubjectBiologyLength45 minutesPedagogical ApproachExplorative learningCompetencesNew technologiesGradesElementary school, grades 5-6TechnologiesWorksheet: Fish Species WorksheetWorksheet Fish Species forContinueContinue reading “Evaluate fish species”
Introduction to sensor technology with aquaponics
The goal is to independently develop an aquaponics project in which a complete system is established in a school.This system is built step by step and includes the following subtopics: Aquaponics and recirculating systemsFish and plant speciesProgramming an Arduino (“control system”) CreatorJan Pawlowski, Martin IdzikSubjectComputer science, biology, geography, physicsLength45 minutesPedagogical ApproachExplorative learningCompetencesProblem solving, abstraction, decomposition,ContinueContinue reading “Introduction to sensor technology with aquaponics”
Green House Monitoring
The objective of the learning scenario is to set up an automatic irrigation system for a greenhouse / flower pots.Different learning contents are considered: Use of sensors: 1) humidity and temperature 2) humidity and water levelUse of an external display / as an extension Input of threshold values for humidity / water levelCoupling of differentContinueContinue reading “Green House Monitoring”
Arduino sensors
The goal of the scenario is an introduction to the basic characteristics of sensors, how they work and how they are used.The task is to read out various sensors and bring them onto a display at predefined intervals. CreatorJan Pawlowski, Martin IdzikSubjectComputer ScienceLength45 minutesPedagogical ApproachExplorative learningCompetencesNew technologies, dataGradesPrimary school, grade 5-6TechnologiesArduino Uno board, plug-in board,ContinueContinue reading “Arduino sensors”
Introduction to Arduino
The goal of the scenario is to introduce the basic characteristics of microprocessors, how they work and how to use them.The task is to make LEDs light up in different ways, getting to know the Arduino board and the programming environment at the same time. CreatorJan Pawlowski, Martin IdzikSubjectComputer ScienceLength45 minutesPedagogical ApproachExplorative learningCompetencesNew technologiesGradesPrimary school,ContinueContinue reading “Introduction to Arduino”
Principles of Machine Learning
The learning scenario focuses on machine learning and pattern recognition. It lets students train a machine on recognizing plants. CreatorJan Pawlowski, Martin IdzikSubjectBiology, computer scienceLength45 minutesPedagogical ApproachProblem based learningCompetencesAbstractionPattern recognitionMachine learningGradesPrimary school, grade 5-6TechnologiesMobile phones / tablets with cameraInternet accessComputer (if coding the algorithm)https://teachablemachine.withgoogle.com/ 1. Context settingStudents should discuss how to distinguish plants – whatContinueContinue reading “Principles of Machine Learning”
Introduction to Arrays
The aim of the learning unit is to explain the use of arrays to the students and to try them out. CreatorJan Pawlowski, Martin IdzikSubjectInformaticsLength45 minutesPedagogical ApproachExplorative learningCompetencesStudents should understand:How arrays are constructedWhat operations are possibleWhat arrays can be used forData types, generalizationGradesElementary school, from grade 3TechnologiesWorksheet: Arrays 1 Worksheet, Arrays 2 Worksheet, Arrays 3ContinueContinue reading “Introduction to Arrays”
Computer driver’s license
The computer driving license tests basic computer operation skills, such as opening programs and writing. CreatorJan Pawlowski, Martin IdzikSubjectInformaticsLength45 minutesPedagogical ApproachProblem based learningCompetencesComputer useGradesStudents aged 7-12.TechnologiesWorksheetsExercise: Computer driving license class 3 – Exercise https://docs.google.com/document/d/1y4HV6HdcOYvqxGIzy4rB2BmqMK7QokrZ9EwX02WlzGA/editComputer Driving License Template: Computer Driving License Level 1 Contextualization: Teachers briefly introduce why students should test their basic skills. Elaboration: TheContinueContinue reading “Computer driver’s license”
Basic commands game
This scenario will teach the students how to give basic commands in pseudo algorithms CreatorAnna-Leena LounaskorpiSubjectPhysical education, ICTLength45 minutesPedagogical ApproachPhenomenon-based learningCompetencesStudents will learn to give basic commands in programmingGradesStudents aged 7-12.TechnologiesNone The exercise is based on improvisation. Students will be in a large circle. Each student will give a command to the whole group inContinueContinue reading “Basic commands game”
Writing stories with a dice
This scenario will teach the students how to use if/else statements CreatorAnna-Leena LounaskorpiSubjectLanguages, ICT, other suitable subjectsLength45 minutesPedagogical ApproachPhenomenon-based learningCompetencesStudents will learn to use if/or/else statements in basic programming logicGradesStudents aged 10-12.TechnologiesPen and paper, dice At the beginning of the lesson a brief introduction to if/else statemens should be given. The class will come upContinueContinue reading “Writing stories with a dice”
VR Fieldtrip
The aim of the lesson is to take a virtual tour of selected sites using virtual reality glasses. Virtual reality and questionnaires are used to measure students’ motivation, cooperation, social skills, activity, perception and short-term memory in different subjects compared to a normal learning situation. CreatorMikko MuiluSubjectGeography, biology, science, environmental science, technologyLength45 minutesPedagogical ApproachLearning byContinueContinue reading “VR Fieldtrip”
Sorting game: Merge Sort
Students learn sorting algortithms by playing in a group CreatorMikko MuiluSubjectMath, ICTLength45 minutesPedagogical ApproachPhenomenon-based learningCompetencesStudents learn to compare numbers by sortingGradesStudents aged 9-12.TechnologiesPen and paper How to play Ask all students to stand in a circle. With one student standing in the middle of the circle comparing the ages of the others, divide people intoContinueContinue reading “Sorting game: Merge Sort”
Sorting game: Bubble Sort
Take two objects, show them to the class and ask comparison questions. Which one is taller, which one is heavier, etc. For example, a pencil, eraser, ruler, etc. CreatorMikko MuiluSubjectMath, ICT, physical educationLength45 minutesPedagogical ApproachPhenomenon-based learningCompetencesStudents learn to compare objects and numbersGradesStudents aged 9-12.TechnologiesPen and paper Exercise 1: Have the students draw a long andContinueContinue reading “Sorting game: Bubble Sort”
Punch card music box
This scenario will teach how punch cards work by using sheet music. CreatorAnna-Leena LounaskorpiSubjectMusic, ICTLength45 minutesPedagogical ApproachPhenomenon-based learningCompetencesStudents will learn to read and write simple sheet music and how punch cards are used to give parameters.GradesStudents aged 9-12.TechnologiesMusic box kit (Kikkerland), pen and empty sheet music paper Teacher will give an introduction how punch cardsContinueContinue reading “Punch card music box”
Pseudo code drawing
This exercise is planned to explain how pseudo code works and how it can be followed by anyone. Indentation is important (as it is in Python). The same can be communicated with parenthesis, but intendation is chosen here. CreatorMikko MuiluSubjectMath, ICT, physical educationLength45 minutesPedagogical ApproachPhenomenon-based learningCompetencesStudents learn the idea of pseudo code and algorithmGradesStudents agedContinueContinue reading “Pseudo code drawing”
Jump rope
This scenario will teach students how computer executes commands CreatorAnna-Leena LounaskorpiSubjectPhysical education, ICTLength45 minutesPedagogical ApproachPhenomenon-based learningCompetencesThe students will learn how different commands are executed in computer programmingPhysical education and coordinationGradesStudents aged 7-12.TechnologiesJump rope In the beginning of the lesson the class will come up with 5-10 different simple commands to give during the jump rope.ContinueContinue reading “Jump rope”
Giant instrument
This scenario will teach students what the statements are in computer programming CreatorAnna-Leena LounaskorpiSubjectMusic, ICT, physical educationLength45 minutesPedagogical ApproachPhenomenon-based learningCompetencesStudents will learn how to use statements and to read simple sheet music.GradesStudents aged 7-12.TechnologiesNone In the beginning of the lesson the class will discuss different instruments and how they work. The class will come upContinueContinue reading “Giant instrument”
Foreign alphabet
This scenario will teach foreign alphabet to students by replacing one letter from a text after another. CreatorAnna-Leena LounaskorpiSubjectLanguages, ICTLength45 minutesPedagogical ApproachPhenomenon-based learningCompetencesStudents will learn different alphabet from their own and basics of parametersGradesStudents aged 9-12.TechnologiesPen and paper, Microsoft Word/other writing app Teacher will give the students short texts with one letter or syllable replacedContinueContinue reading “Foreign alphabet”
Debugging formulas
The students will gain better understanding of what each component of an expression does in practice in maths and how it can be applied to other calculations. This scenario also contributes to teaching programming and algorithmic thinking. CreatorAnna-Leena LounaskorpiSubjectMath, ICTLength45 minutesPedagogical ApproachReal-life learningCompetencesAlgorithmic thinkingProblem-solving skillsDebugging skillsGradesStudents aged 11-12.TechnologiesPen and paper Debugging the mathematic formula openContinueContinue reading “Debugging formulas”
Catastrophe game
A sports game for a group of about 20 pupils. Pupils learn to make decisions with given variable parameters and in a limited time. The game also trains coordination and social skills. CreatorAnna-Leena LounaskorpiSubjectPhysical educationLength20 minutesPedagogical ApproachReal-life learningCompetencesProblem-solving skillsSocial skillsGradesStudents aged 6-12.TechnologiesNone 10 differently coloured hula hoops are placed on the floor of the gym.ContinueContinue reading “Catastrophe game”
Boolean operators
This is a game/activity to explain logic ports in an easy way. In this game students will signal the next student by squeezing the finger of a next student and they will relay the signal forwards, if the rule allows them to. CreatorMikko MuiluSubjectMath, ICT, physical educationLength45 minutesPedagogical ApproachPhenomenon-based learningCompetencesBoolean operators (And, or, not, xor,ContinueContinue reading “Boolean operators”
Binary search with cards
Students are shown the idea of binary search. The idea is based on human robots -exercise. CreatorMikko MuiluSubjectMath, ICTLength45 minutesPedagogical ApproachProblem based learningCompetencesStudents learn to:understand what a binary search algorithm is and when it should be usedGradesStudents aged 9-12.TechnologiesA stack of numbered cards has to be preprinted and put in order in a string. StringContinueContinue reading “Binary search with cards”
Binary search
Students are shown the idea of binary search. The idea is based on human robots -exercise. CreatorMikko MuiluSubjectMath, ICTLength45 minutesPedagogical ApproachPhenomenon-based learningCompetencesStudents learn what an algorithm meansStudents learn that there are different ways to retrieve certain numbers and some ways are considerably faster than othersStudents learn simple algorithm principlesStudents learn how to use the programming-relatedContinueContinue reading “Binary search”
Binary numbers with cards
Students will learn how to do basic calculations using binary numbers on cards CreatorMikko MuiluSubjectMath, ICTLength45 minutesPedagogical ApproachPhenomenon-based learningCompetencesStudents learn to understand how binary numbers work on basic math solutionsGradesStudents aged 9-12.TechnologiesPen and paper Binary numbers with cards Description: Computers are made of transistors and they can’t calculate or understand numbers in the very basicContinueContinue reading “Binary numbers with cards”
Binary code scavenger hunt
This scenario will familiarize students with ASCII binary CreatorAnna-Leena LounaskorpiSubjectLanguages, ICT, other suitable subjectsLength45 minutesPedagogical ApproachPhenomenon-based learningCompetencesStudents will learn to utilise binary translators and assess problemsGradesStudents aged 10-12.TechnologiesPen and paper, ASCII binary translator ie. https://www.rapidtables.com/convert/number/binary-to-ascii.html Description: A brief explanation of ASCII binary should be given in the beginning of the lesson. The teacher will createContinueContinue reading “Binary code scavenger hunt”
Berry Hunt
This scenario will teach students to use block based programming language to create a simple game using coordinates CreatorAnna-Leena LounaskorpiSubjectICT, geography, mathLength45 minutesPedagogical ApproachPhenomenon-based learningCompetencesStudents will learn to understand how coordinates can be applied to codeGradesStudents aged 10-12.TechnologiesScratch Students will create a simple game on Scratch with a hungry caterpillar who has to find berries.ContinueContinue reading “Berry Hunt”
Basic math with binary numbers using cards: Addition
CreatorMikko MuiluSubjectMath, ICTLength45 minutesPedagogical ApproachPhenomenon-based learningCompetencesStudents learn to do basic math using cards and binary numbersGradesStudents aged 9-12.TechnologiesPen and paper Description: Computers are made of transistors and they can’t calculate or understand numbers in the very basic level like we do. Computers work with ones and zeros, which can be marked with electrical voltage onContinueContinue reading “Basic math with binary numbers using cards: Addition”
Basic math with binary numbers using cards: Subtraction
CreatorMikko MuiluSubjectMath, ICTLength45 minutesPedagogical ApproachPhenomenon-based learning, problem-based learningCompetencesStudents learn how to use binary numbers in subtractionGradesStudents aged 9-12.TechnologiesPen and paper Description: Computers are made of transistors and they can’t calculate or understand numbers in the very basic level like we do. Computers work with ones and zeros, which can be marked with electrical voltage onContinueContinue reading “Basic math with binary numbers using cards: Subtraction”
“Move objects:Running Game”
Main Idea: The goal of this scenario is to introduce how objects can be controlled and moved. The activity is performed without a computer. CreatorsJan Pawlowski, Martin IdzikSubjectComputer science, general knowledgeLenght45 MinutesPedagogical ApproachTechnology -assisted learningCompetencesAlgorithms, Attitudes, Control StructuresGradesElementary school, 3rd and 4th gradeTechnologyBee Bot Description:The topic should be introduced briefly – initially only the runningContinueContinue reading ““Move objects:Running Game””
“Conditions and operators 2”
Main Idea:The scenario introduces other basic operators. CreatorsJan Pawlowski, Martin IdzikSubjectGerman (descriptions of things and people) / geography / mathematics / other subjectsLenght45 MinutesPedagogical ApproachProblem-based LearningCompetencesControl Structures, Data, ProgrammingGradesElementary school, from grade 4thTechnology-EvaluationWorksheets Description: Teacher introduces through some examples conditions and for what purpose conditions and other operators are used when working with computers. ExamplesContinueContinue reading ““Conditions and operators 2””
“Conditions and Operators 1”
Main Idea:The scenario introduces conditions and basic operators. Creators Jan Pawlowski, Martin IdzikSubjectGerman (descriptions of things and people) / geography / mathematics / other subjectsLenght45 MinutesPedagogical ApproachProblem- based LearningCompetencesControl Structures, Data, ProgrammingGradesElementary school, from grade 4th Technology-EvaluationWorksheet Description:Teacher introduces through some examples conditions and for what purpose conditions are used when working with computers. PartnerContinueContinue reading ““Conditions and Operators 1””
“Variable Assignment”
Μain Idea:This learning scenario shows that variables can also be assigned the values of other variables. For this purpose, only variables with numerical values are used at first. CreatorsJan Pawlowski, Martin IdzikSubjectMathematics / other subjectsLenght45 MinutesPedagogical ApproachProblem-based LearningCompetencesData, AbstractionGradesElementary school, from grade 5thTechnology-Evaluation Worksheets Description:Teacher briefly introduces that variables can also be assigned the valuesContinueContinue reading ““Variable Assignment””
“Computers and the Real world”
Main Idea:This learning scenario introduces the concept of computational thinking. It lets students discover in which areas of life computers play a role and / or solve problems. CreatorsJan Pawlowski, Martin IdzikSubjectInformaticsLenght45 MinutesPedagogical ApproachTechnology -assisted learningCompetencesProblem identificationGrades Elementary school, from grade 3rdTechnologyComputersEvaluationWorksheets Description:Instructor briefly introduces where computers are used in the real world. Individual componentsContinueContinue reading ““Computers and the Real world””
“Algorithms Loops”
Main Idea:The goal of this scenario is to distinguish between loops with condition and countable loops. CreatorsJan Pawlowski, Martin IdzikSubjectComputer science, mathematicsLenght45 MinutesPedagogical ApproachProblem- based LearningCompetencesPattern recognition, Control Structures, ProgrammingGradesElementary school, 3rd – 5th gradeTechnologyWorksheet: LoopsEvaluationWorksheets Description: The topic should be introduced briefly – there are two different types of loops The students are nowContinueContinue reading ““Algorithms Loops””
“Bee bot loops”
Main Idea: The goal of this scenario is to introduce how to use the following loops:Repetitions: Repeat x times Loops with conditions: Repeat until condition is met CreatorsJan Pawlowski, Martin IdzikSubject Computer science, mathematics,Length45 MinutesPedagogical ApproachReal-life LearningCompetencesPattern recognition, Control structures, ProgrammingGradesElementary school, 3rd – 5th gradeTechnologyBeebot game board with backed world map (5X7 fields, fieldContinueContinue reading ““Bee bot loops””
“Objects”
CreatorsJan Pawlowski, Martin IdzikSubjectComputer ScienceGeography / Science / BiologyLength45 MinutesPedagogical ApproachReal-life LearningCompetenciesProgrammingGrades3rd GradeTechnology-Evaluation Worksheets Link of the document: https://docs.google.com/document/d/1Q1068SOjseyjTIX0FqBN6OcMAFBvkApv/edit# This document is distributed in 2021 by the COTA Project Consortium under an Attribution–ShareAlike Creative Commons license (CC BY-SA 4.0). This license allows you to remix, tweak, and build upon this work, as long as youContinueContinue reading ““Objects””
“Algorithms: Step by step guide”
Main Idea:The goal of the learning unit is to write down processes. The processes should be described as concretely as possible.The concept of step by step instructions can be well explained with an example on the blackboard.”Please explain to me the steps to wipe a board so that it is clean afterwards”.The teacher can spontaneouslyContinueContinue reading ““Algorithms: Step by step guide” “
“Variable Types”
Main Idea: The scenario shows different variable types. In the first step, numbers, text and Boolean variables are introduced. CreatorJan Pawlowski, Martin IdzikSubject Geography, mathematics, transferable to different subjectsLenght45 MinutesPedagogical ApproachReal -life learningCompetencies DataGradesPrimary school, grade 5th Technology- Description The teacher briefly introduces the topic. Students work on the worksheet. Task 1: Students learn about different variable typesContinueContinue reading ““Variable Types” “
“Dynamic Variables”
Main Idea:This learning scenario shows that variables can change their value without an assignment. CreatorJan Pawlowski, Martin IdzikSubjectChemistry / mathematics, transferable to different subjectsLength45 minutesPedagogical ApproachExplorative learningCompetencesData, ProgrammingGradesPrimary school, grade 5Technologies-Evaluation Tools Worksheets The teacher briefly introduces the topic. Students work on the worksheet.Task 1: Students place a thermometer at the window.Task 2: Students measure theContinueContinue reading ““Dynamic Variables””
Coordinates
Main Idea Students get acquainted with the concept of “coordinates”, consider various examples. With the help of the program Scratch perform various tasks using coordinates. CreatorSokol Iryna, OU MiksikeSubjectMathematics, Computer ScienceLength 45 minutesPedagogical ApproachTactile, Real lifeCompetencesCreative skills, Logical thinking, Computational thinking, Cognitive development, Self-Directed, Engaged LearningGrades6th gradeTechnologiesScratch Description Αctivity 1: The teacher explains what coordinatesContinueContinue reading “Coordinates”
Night light
Main Idea In Physics students learn about the light and the electricity. The problem of the streetlights’ operation is introduced to students in order to get them involved in making a circuit consisted of a photoresistor and a led. They program a night light using the S4A software. This learning scenario aims to introduce toContinueContinue reading “Night light”
