Koordinaadid

Põhiidee Õpilased tutvuvad mõistega – koordinaadid, vaatavad erinevaid näiteid. Kasutades koordinaate täidavad eri ülesandeid programmis Scratch. LoojaSokol IrynaÕppeaineMatemaatika, arvutiteadusKestus 45 minutitPedagoogiline lähenemineTaktilineReaalne eluPädevusLoominguline oskus, loogiline mõtlemine, arvutuslik mõtlemine, keskendumine ja enesekontrollVanuserühm6. klassTarkvaraScratch Kirjeldus Tegevus 1: Õpetaja selgitab, mis on koordinaadid.Koordinaatmeetod on viis punkti, kuju või keha asukoha määramiseks numbrite või muude sümbolite abil. Punkti asukohaContinueContinue reading “Koordinaadid”

Marjajaht

See stsenaarium õpetab õpilasi kasutama plokipõhist programmeerimiskeelt, et luua lihtne mäng, kasutades koordinaate LoojaAnna-Leena LounaskorpiÕppeaineArvutiteadus, Matemaatika, GeograafiaKestus45 minutitPedagoogiline lähenemineFenomenipõhine õpePädevusÕpilased õpivad mõistma, kuidas koordinaate saab rakendada koodileVanuserühm5. klass, 6. klassTarkvaraScratch Õpilased loovad Scratchis lihtsa mängu näljase roomikuga, kes peab leidma marju. Mängukaart peaks olema lihtne 20×20 ruudustik, näiteks piknikuplats. Roomik liigub piki ruudustiku ridu neljasContinueContinue reading “Marjajaht”

Berry Hunt

This scenario will teach students to use block based programming language to create a simple game using coordinates CreatorAnna-Leena LounaskorpiSubjectICT, geography, mathLength45 minutesPedagogical ApproachPhenomenon-based learningCompetencesStudents will learn to understand how coordinates can be applied to codeGradesStudents aged 10-12.TechnologiesScratch Students will create a simple game on Scratch with a hungry caterpillar who has to find berries.ContinueContinue reading “Berry Hunt”

Creating the story “The Rabbit and the Turtle” (Aesopus fiables)

Main Idea Students represent the fiable of Aesopus “The Rabbit and the Turtle” by using the Scratch junior software. The main idea of this scenario is students to learn to use the motion and the speed blocks. Specifically, by representing the race of the rabbit and the turtle students understand how to move, to speedContinueContinue reading “Creating the story “The Rabbit and the Turtle” (Aesopus fiables)”

Road Safety

Main Idea Students in the 3rd grade of primary school learn about the road safety and the compliance with existing traffic regulations and codes of road. They have to implement their knowledge regarding the road signs by using the scratch software. The main idea of this scenario is students to learn basic programming concepts. CreatorDimitraContinueContinue reading “Road Safety”

“COUNT THE APPLES”

The main idea of this learning scenario is students is to understand some advanced concepts of selection structure, repetition structure and object-oriented programming. Main Idea CreatorRallis SpirosSubjectComputer scienceLength2-3 hoursPedagogical ApproachReal Life and Technology assisted learning CompetencesProblem solvingAlgorithm thinkingAbstractionPattern RecognitionDebuggingGradesAge (10 – 11), high learning level, basic-intermediate programming knowledge, basic principles of roboticsTechnologiesScratchEvaluation ToolsAt the end ofContinueContinue reading ““COUNT THE APPLES””

“Play with a Cannon”

Main Idea The main idea of this learning scenario is to help the students to understand how one object interacts with the other by getting triggered. We want to simulate the functionality of a robot sensor. When it gets triggered it sends a message to the main processor. Specifically, the idea of this game was bornContinueContinue reading ““Play with a Cannon””

“Crossroads”

Main Idea Students create an application by using the scratch software so that the cars do not collide. For this function we will focus on the logic of semaphores. CreatorRallis SpirosSubjectComputer science, PhysicsLength 1-2 hoursPedagogical Approach Real-Life and Technology assisted learning. CompetencesDecomposition,AlgorithmsDebuggingProblem solvingGradesAge (10 – 11), medium learning level, basic-intermediate programming knowledgeTechnologies Scratch 3 softwareEvaluation ToolsStudents’ creationsContinueContinue reading ““Crossroads””

” A Game in History”

Main Idea Students create in history a game by using the scratch software. The game is based on questions and the player earns points depending on whether he answers correctly or not. The goal of this learning scenario is students to learn and use the basic programming structures. We will guide them by providing basicContinueContinue reading “” A Game in History””

Mathematics

Main Idea Pupils learn to add numbers. The Scratch program is used to check the correctness of the answers. CreatorSokol Iryna, OU MiksikeSubjectMathematics, Computer ScienceLength 45 minutesPedagogical ApproachTechnology, Real-life learningCompetences Agility and adaptability, Curiosity and imaginationGrades3rd gradeTechnologiesScratch Learning Activities Activity 1: The teacher repeats the rules of addingnumbers with the students.https://youtu.be/scvwSXku0HQhttps://youtu.be/tVHOBVAFjUwΑctivity 2: Filling out theContinueContinue reading “Mathematics”

Coordinates

Main Idea Students get acquainted with the concept of “coordinates”, consider various examples. With the help of the program Scratch perform various tasks using coordinates. CreatorSokol Iryna, OU MiksikeSubjectMathematics, Computer ScienceLength 45 minutesPedagogical ApproachTactile, Real lifeCompetencesCreative skills, Logical thinking, Computational thinking, Cognitive development, Self-Directed, Engaged LearningGrades6th gradeTechnologiesScratch Description Αctivity 1: The teacher explains what coordinatesContinueContinue reading “Coordinates”