Sorting game: Merge Sort

Students learn sorting algortithms by playing in a group CreatorMikko MuiluSubjectMath, ICTLength45 minutesPedagogical ApproachPhenomenon-based learningCompetencesStudents learn to compare numbers by sortingGradesStudents aged 9-12.TechnologiesPen and paper How to play Ask all students to stand in a circle. With one student standing in the middle of the circle comparing the ages of the others, divide people intoContinueContinue reading “Sorting game: Merge Sort”

Rug weaving

Students learn to understand binary code at a basic level. CreatorAnna-Leena LounaskorpiSubjectCrafts, arts, other applicable subjectsLength45-90 minutesPedagogical ApproachReal-life learningCompetencesBinary code, craftsmanship, perceptionGradesStudents aged 6-12.TechnologiesNone Pupils draw a pattern of their choice on grid paper using a punch card method with the binary code 1/0 pattern. For example, the blue square represents a zero, the redContinueContinue reading “Rug weaving”

Life Cycle of a Butterfly

Main Idea Observing the Life Cycle of a Butterfly, students observe one organism over time and compare its development ( egg – caterpillar – butterfly).The metamorphosis of the Thistle butterfly can be observed for 3 to 4 weeks.Butterfly caterpillars live material kits – larvae can be ordered online (Thistle butterfly /Vanessa Cardui).The learning cycle canContinueContinue reading “Life Cycle of a Butterfly”

Musics

Main Idea Students study musical works, notes; get acquainted with different types of musicalinstruments. With the help of micro: bits try to play music; develop the project”Guitar” CreatorSokol Iryna, OU MiksikeSubjectMusic, Computer ScienceLength 60 minutesPedagogical ApproachReal-life learning, TactileCompetences Creative skills, Logical thinking, Computational thinking, Cognitive developmentGrades4th-6th gradeTechnologiesMicro: bit Learning Activities Activity 1: Discussion: what isContinueContinue reading “Musics”

Soil Moisture

Main Idea Students get acquainted with the concept of “soil moisture”. With the help ofmicro: bit conduct research. CreatorSokol Iryna, OU MiksikeSubjectBiology, Computer ScienceLength 60 minutesPedagogical ApproachReal-life learning, TactileCompetences creative skills, logical thinking, computational thinking, cognitive development, self-Directed, engaged LearningGrades6th gradeTechnologiesComputers Learning Activities Activity 1:Soil – The unconsolidated mineral or organic material on the immediateContinueContinue reading “Soil Moisture”

Coordinates

Main Idea Students get acquainted with the concept of “coordinates”, consider various examples. With the help of the program Scratch perform various tasks using coordinates. CreatorSokol Iryna, OU MiksikeSubjectMathematics, Computer ScienceLength 45 minutesPedagogical ApproachTactile, Real lifeCompetencesCreative skills, Logical thinking, Computational thinking, Cognitive development, Self-Directed, Engaged LearningGrades6th gradeTechnologiesScratch Description Αctivity 1: The teacher explains what coordinatesContinueContinue reading “Coordinates”

Knight Tournament

Main Idea Students learn era of Western European history -Middle Ages.Students learn about tournaments, jousts, and the Knight’s Code of Chivalry during the Middle Ages CreatorValeria Nazarova, OU MiksikeSubjectHistory, Computer ScienceLength 45 minutesPedagogical ApproachTactile, Real lifeCompetencesCreative skills, Logical thinking, Computational thinking, Cognitive development, Self-Directed, Engaged LearningGradesPrimary school, 5-6rth gradeTechnologiesLego EV3 Description Αctivity 1: IntroductionThe teacherContinueContinue reading “Knight Tournament”

QR-code hunting

Main Idea Students learn to compile QR code by creating their own exercises. CreatorAet Sõmer, OÜ MiksikeSubjectNatural Science, Computer ScienceLength 45 minutesPedagogical ApproachReal life, Technology SupportedCompetencesCreative skills, Logical thinking, Computational thinkingGradesPrimary school, 4-5rth grade, students with no special needsTechnologiesQR Generator (qrstuff.com) Description Students discuss what questions they will compile and make a table where theanswersContinueContinue reading “QR-code hunting”

Drawing a snowman

Main Idea Students learn how to have the program draw a snowman. CreatorAet Sõmer, OÜ MiksikeSubjectComputer ScienceLength 45 minutesPedagogical ApproachReal lifeCompetencesCreative skills, Logical thinking, Computational thinkingGradesPrimary school, 5rth grade, students with no special needsTechnologieshttp://waterbearlang.com Description Drawing a snowman (Colors and sizes you can choose)www.waterbearlang.com (https://www.youtube.com/watch?v=OMODt0_Ke6U) Clean the screen, change the blue color.Stage – – YouContinueContinue reading “Drawing a snowman”

Human Senses

Main Idea Students learn about human senses. They understand that hearing reaction time is faster than vision reaction time. CreatorAet Sõmer, OÜ MiksikeSubjectBiology, Computer ScienceLength 45 minutesPedagogical ApproachTactile, Real lifeCompetencesCreative skills, Logical thinking, Computational thinkingGradesPrimary school, 6rth grade, students with no special needsTechnologiesLego Mindstorms Ev3 Description Students discuss a human’s reaction time. Which is faster,ContinueContinue reading “Human Senses”

Distance traveled by robot

Main Idea The robot must move a certain distance. The robot must be told how many degrees it will turn the wheels. CreatorAet Sõmer, OÜ MiksikeSubjectMathematics, Computer ScienceLength 45 minutesPedagogical ApproachReal lifeCompetencesCreative skills, Logical thinking, Computational thinkingGradesPrimary school, 6th grade, students with no special needsTechnologiesLego Mindstorms Ev3 Description Students discuss what should be done toContinueContinue reading “Distance traveled by robot”

Distance estimation

Main Idea Students learn to estimate the distance. They understand if they do this many times, the bit will be more accurate. Students learn know the units of length. CreatorAet Sõmer, OÜ MiksikeSubjectNatural Science, Mathematics, Computer ScienceLength 45 minutesPedagogical ApproachReal life, Technology SupportedCompetencesCreative skills, Logical thinking, Computational thinkingGrades4th gradeTechnologiesLego Mindstorms Ev3 Description Students discuss howContinueContinue reading “Distance estimation”

Rally Car

Main Idea Measurement. Comparison. Length units. Path length. Students measure the speed of a robot car. Teamwork: whose car wins? (Whose car is the fastest?) CreatorMarge Paluoja, OU MiksikeSubjectMathematics, Computer Science, Engineering, Social cooperationLength 45 minutesPedagogical ApproachTactile, Real lifeCompetencescreative skills, logical thinking, computational thinking, cognitive development, developing social skills in dealing with peersGrades3rd grade, 4thContinueContinue reading “Rally Car”

Animal and Plant Cells

Main Idea Learning about the animal and plant cells. Students play the game Hockey-pokey by using WeDo 2.0. CreatorMarharyta Kaliuzhna, Miksike OUSubjectBiology, English, Computer ScienceLength 45 minutesPedagogical ApproachReal-life learning, Technology-assisted learningCompetencesCreative skills, Logical thinking, Computational thinking, Social skillsGrades5th gradeTechnologiesWeDo 2.0 Description Introduction: Activate student’s prior knowledge by beginning the lesson with Britannica Kids. Look atContinueContinue reading “Animal and Plant Cells”

Algorithm

Main Idea Learn about the linear algorithm and the conditional algorithm. Give students an opportunity to understand what an algorithm is and why is it important by using WeDo 2.0. CreatorMarharyta Kaliuzhna, Miksike OUSubjectMath, Language, Computer ScienceLength 45 minutesPedagogical ApproachHaptic learningCompetencesCreative skills, Logical thinking, Computational thinking, Social skillsGrades4th gradeTechnologiesWeDo 2.0 Description Introduction: Activate student’s priorContinueContinue reading “Algorithm”

Counting 1-20

Main Idea Revising about the counting 1-20. Students play the game Rock, paper, scissors by using WeDo 2.0. CreatorMarharyta Kaliuzhna, Miksike OUSubjectMath, English, Art, Computer ScienceLength 45 minutesPedagogical ApproachReal-life learningCompetencesCreative skills, Logical thinking, Computational thinking, Social skillsGrades3rd gradeTechnologiesWeDo 2.0 Description Introduction: Ask students about their favorite fairy-taleheroes and imagine where they live. Students tell theirContinueContinue reading “Counting 1-20”

The Weather

Main Idea Learn about the current weather conditions in the different part of the world using WeDo 2.0. CreatorMarharyta Kaliuzhna, Miksike OUSubjectEnglish as second language, Science, Computer ScienceLength 45 minutesPedagogical ApproachReal-life learningCompetencesCreative skills, Logical thinking, Computational thinking, Social skillsGrades3rd gradeTechnologiesWeDo 2.0 Description Introduction: Activity 1: A Look at Weather. Activatestudent’s prior knowledge by beginning theContinueContinue reading “The Weather”

Parts of Plants

Main Idea Learn about the parts of plants and their functions. Give students an opportunity to understand what an algorithm is and why is it important by using WeDo 2.0. CreatorMarharyta Kaliuzhna, Miksike OUSubjectScience, Art, Computer ScienceLength 45 minutesPedagogical ApproachReal-life learning, Technology-assisted learningCompetencesCreative skills, Logical thinking, Computational thinking, Social skillsGrades3rd gradeTechnologiesWeDo 2.0 Description Introduction: AskContinueContinue reading “Parts of Plants”

Constellation

Main Idea Students learn what constellations they are. They will find information about them on the Internet and build their own layout. On the basis of the created layout draw a constellation 3D pen and build a map of the starry sky. CreatorSokol Iryna, Miksike OUSubjectNatural Science, Geography, Computer ScienceLength 60 minutesPedagogical ApproachHapticCompetencesCreative skills, LogicalContinueContinue reading “Constellation”

Geographic maps

Main Idea Students learn what a globe is, a map, geographical coordinates. They will remember the continents, oceans, mountains. With the help of 3D handles build a collective 3Dgeographical map of the Earth. CreatorSokol Iryna, Miksike OUSubjectNatural Science, Geography, Computer ScienceLength 60 minutesPedagogical ApproachHapticCompetencesCreative skills, Logical thinking, Computational thinking, Cognitive developmentGrades5th-6th gradeTechnologies3D pen Description ΑctivityContinueContinue reading “Geographic maps”

Moon phases

Main Idea Students learn what the moon is, what its features are, what the moon phase is.First they draw the phases of the moon in a notebook and then animate it with thehelp of micro:bit. CreatorSokol Iryna, Miksike OUSubjectNatural Science, Geography, Computer ScienceLength 60 minutesPedagogical ApproachTechnology assistedCompetencesCreative skills, Logical thinking, Computational thinking, Cognitive developmentGrades4th gradeTechnologiesMicro:bitContinueContinue reading “Moon phases”

“Shapes”

Main Idea Students get acquainted with the concept of shapes, study their varieties, study theelements of figures (angle, length, width). Create a motion program robot on the trajectory of shapes. CreatorSokol Iryna, Miksike OUSubjectMathematics, Computer ScienceLength 60 minutesPedagogical ApproachHaptic, Technology assistedCompetencesCreative skills, Logical thinking, Computational thinkingGrades3rd-4th gradeTechnologiesMakeblock Description Αctivity 1: “Shapes”: the teacher introduces studentsContinueContinue reading ““Shapes””

Lighthouse

Main Idea Students are introduced to the concept of “lighthouse”, study their varieties, get acquainted with popular lighthouses in the world. According to the instructions, they create their own lighthouse. CreatorSokol Iryna, Miksike OUSubjectNatural Science, Geography, Computer ScienceLength60 minutesPedagogical ApproachTechnology assistedCompetencesCreative skills, Logical thinking, Computational thinkingGrades3th-4rd gradeTechnologiesArduino Uno Board Description Αctivity 1 «Meet the lighthouse»:ContinueContinue reading “Lighthouse”

Thermometer

Main Idea Students are introduced to the concept of temperature, thermometer, Celsius and Fahrenheit. Use micro:bit as a thermometer and measure the class temperature.Use micro:bit to translate degrees Celsius into the Fahrenheit scale. CreatorSokol Iryna, Miksike OUSubjectNatural Science, Geography, Computer ScienceLength60 minutesPedagogical ApproachTechnology assistedCompetencesCreative skills, Logical thinking, Computational thinkingGrades3th-4rd gradeTechnologiesMicro:bit, usb Description Αctivity 1 «Discussion»:ContinueContinue reading “Thermometer”

My Family

Main Idea Using micro:bit learners do simple programming activities and learn English terms on the topic of “My Family”. The basic idea is to learn foreign words in an interesting way. CreatorSokol Iryna, Miksike OUSubjectEnglish & Computer ScienceLength45 minutesPedagogical ApproachTechnology assistedCompetencesCreative skills, Logical thinking, Computational thinkingGrades3th gradeTechnologiesMicro:bit, usb Description Αctivity 1 «My mood»: Students usingContinueContinue reading “My Family”