The computer driving license tests basic computer operation skills, such as opening programs and writing. CreatorJan Pawlowski, Martin IdzikSubjectInformaticsLength45 minutesPedagogical ApproachProblem based learningCompetencesComputer useGradesStudents aged 7-12.TechnologiesWorksheetsExercise: Computer driving license class 3 – Exercise https://docs.google.com/document/d/1y4HV6HdcOYvqxGIzy4rB2BmqMK7QokrZ9EwX02WlzGA/editComputer Driving License Template: Computer Driving License Level 1 Contextualization: Teachers briefly introduce why students should test their basic skills. Elaboration: TheContinueContinue reading “Computer driver’s license”
Category Archives: 2nd grade
Basic commands game
This scenario will teach the students how to give basic commands in pseudo algorithms CreatorAnna-Leena LounaskorpiSubjectPhysical education, ICTLength45 minutesPedagogical ApproachPhenomenon-based learningCompetencesStudents will learn to give basic commands in programmingGradesStudents aged 7-12.TechnologiesNone The exercise is based on improvisation. Students will be in a large circle. Each student will give a command to the whole group inContinueContinue reading “Basic commands game”
Jump rope
This scenario will teach students how computer executes commands CreatorAnna-Leena LounaskorpiSubjectPhysical education, ICTLength45 minutesPedagogical ApproachPhenomenon-based learningCompetencesThe students will learn how different commands are executed in computer programmingPhysical education and coordinationGradesStudents aged 7-12.TechnologiesJump rope In the beginning of the lesson the class will come up with 5-10 different simple commands to give during the jump rope.ContinueContinue reading “Jump rope”
Giant instrument
This scenario will teach students what the statements are in computer programming CreatorAnna-Leena LounaskorpiSubjectMusic, ICT, physical educationLength45 minutesPedagogical ApproachPhenomenon-based learningCompetencesStudents will learn how to use statements and to read simple sheet music.GradesStudents aged 7-12.TechnologiesNone In the beginning of the lesson the class will discuss different instruments and how they work. The class will come upContinueContinue reading “Giant instrument”
Rug weaving
Students learn to understand binary code at a basic level. CreatorAnna-Leena LounaskorpiSubjectCrafts, arts, other applicable subjectsLength45-90 minutesPedagogical ApproachReal-life learningCompetencesBinary code, craftsmanship, perceptionGradesStudents aged 6-12.TechnologiesNone Pupils draw a pattern of their choice on grid paper using a punch card method with the binary code 1/0 pattern. For example, the blue square represents a zero, the redContinueContinue reading “Rug weaving”
Catastrophe game
A sports game for a group of about 20 pupils. Pupils learn to make decisions with given variable parameters and in a limited time. The game also trains coordination and social skills. CreatorAnna-Leena LounaskorpiSubjectPhysical educationLength20 minutesPedagogical ApproachReal-life learningCompetencesProblem-solving skillsSocial skillsGradesStudents aged 6-12.TechnologiesNone 10 differently coloured hula hoops are placed on the floor of the gym.ContinueContinue reading “Catastrophe game”
