Basic commands game

This scenario will teach the students how to give basic commands in pseudo algorithms CreatorAnna-Leena LounaskorpiSubjectPhysical education, ICTLength45 minutesPedagogical ApproachPhenomenon-based learningCompetencesStudents will learn to give basic commands in programmingGradesStudents aged 7-12.TechnologiesNone The exercise is based on improvisation. Students will be in a large circle. Each student will give a command to the whole group inContinueContinue reading “Basic commands game”

Writing stories with a dice

This scenario will teach the students how to use if/else statements CreatorAnna-Leena LounaskorpiSubjectLanguages, ICT, other suitable subjectsLength45 minutesPedagogical ApproachPhenomenon-based learningCompetencesStudents will learn to use if/or/else statements in basic programming logicGradesStudents aged 10-12.TechnologiesPen and paper, dice At the beginning of the lesson a brief introduction to if/else statemens should be given. The class will come upContinueContinue reading “Writing stories with a dice”

Punch card music box

This scenario will teach how punch cards work by using sheet music. CreatorAnna-Leena LounaskorpiSubjectMusic, ICTLength45 minutesPedagogical ApproachPhenomenon-based learningCompetencesStudents will learn to read and write simple sheet music and how punch cards are used to give parameters.GradesStudents aged 9-12.TechnologiesMusic box kit (Kikkerland), pen and empty sheet music paper Teacher will give an introduction how punch cardsContinueContinue reading “Punch card music box”

Giant instrument

This scenario will teach students what the statements are in computer programming CreatorAnna-Leena LounaskorpiSubjectMusic, ICT, physical educationLength45 minutesPedagogical ApproachPhenomenon-based learningCompetencesStudents will learn how to use statements and to read simple sheet music.GradesStudents aged 7-12.TechnologiesNone In the beginning of the lesson the class will discuss different instruments and how they work. The class will come upContinueContinue reading “Giant instrument”

Foreign alphabet

This scenario will teach foreign alphabet to students by replacing one letter from a text after another. CreatorAnna-Leena LounaskorpiSubjectLanguages, ICTLength45 minutesPedagogical ApproachPhenomenon-based learningCompetencesStudents will learn different alphabet from their own and basics of parametersGradesStudents aged 9-12.TechnologiesPen and paper, Microsoft Word/other writing app Teacher will give the students short texts with one letter or syllable replacedContinueContinue reading “Foreign alphabet”

Berry Hunt

This scenario will teach students to use block based programming language to create a simple game using coordinates CreatorAnna-Leena LounaskorpiSubjectICT, geography, mathLength45 minutesPedagogical ApproachPhenomenon-based learningCompetencesStudents will learn to understand how coordinates can be applied to codeGradesStudents aged 10-12.TechnologiesScratch Students will create a simple game on Scratch with a hungry caterpillar who has to find berries.ContinueContinue reading “Berry Hunt”

Creating the story “The Rabbit and the Turtle” (Aesopus fiables)

Main Idea Students represent the fiable of Aesopus “The Rabbit and the Turtle” by using the Scratch junior software. The main idea of this scenario is students to learn to use the motion and the speed blocks. Specifically, by representing the race of the rabbit and the turtle students understand how to move, to speedContinueContinue reading “Creating the story “The Rabbit and the Turtle” (Aesopus fiables)”

Road Safety

Main Idea Students in the 3rd grade of primary school learn about the road safety and the compliance with existing traffic regulations and codes of road. They have to implement their knowledge regarding the road signs by using the scratch software. The main idea of this scenario is students to learn basic programming concepts. CreatorDimitraContinueContinue reading “Road Safety”

Exploring Gears

Main Idea Students in this learning scenario will explore gears and gears ratios. Τhe purpose is students to build and test robot models in order to recognize that the speed of a gear depends on its position and the number of teeth. Therefore, students will learn how to use gears properly and efficiently. CreatorDimitra DimitrakopoulouSubjectComputerContinueContinue reading “Exploring Gears”

Earthquake Simulator

Main Idea Ιn History students learn about earthquakes. They get to know about the attempt of humans to discover the secrets of the creation of the world, myths and Enceladus. They compare how humans tried to interpret physical phenomena in the past and how they do it nowadays. By creating an earthquake simulator, they investigateContinueContinue reading “Earthquake Simulator”

“Crack the password”

Main Idea In general we have to be careful when we create passwords for various sites or cards. We will use the high-level programming language “Python” to understand how a weak password is going to be cracked. In addition students will learn how to solve a problem and what is a Brute Force attack. CreatorRallisContinueContinue reading ““Crack the password””

Using computers, basic assessment

Main Idea Teachers briefly introduce why students should test their basic skills. The students perform the exercise on the computer. The teacher observes and gives assistance if necessary. CreatorJan Pawlowski, Idzik MartinSubjectComputer ScienceLength 45 minutesPedagogical ApproachProblem based  learningCompetences BasicsGradesPrimary school, 3rd gradeTechnologiesComputer Driving License Learning Activities Activity 1:Computer driving license level 1 Computer operation ConnectContinueContinue reading “Using computers, basic assessment”

Viennese waltz

Main Idea Acquaintance with the classical musical works of Johann Strauss.Students will learn basic waltz steps.Students should perform the steps dance position, counting along “one-two-three-four” to the music.Robot programming.The robot waltzes to music for four measures. CreatorValeria Nazarova, OU MiksikeSubjectMusic, Rhythm, Computer ScienceLength 45 minutesPedagogical ApproachTactile, Real lifeCompetencesRobot assembly, Learn to write simple programs, GetContinueContinue reading “Viennese waltz”

Human Senses & Robot Sensors

Main Idea Students learn about robotic sensors. They understand that robot sensors are based on the functions of human sensory organs. They study how the sensors (touch and colour sensors) work by creating their own robots and programming them. They identify when and why we use robotic sensors in real life situations. CreatorDimitra DimitrakopoulouSubjectComputer ScienceLength 90ContinueContinue reading “Human Senses & Robot Sensors”