Some parts of the plant require fasteners, containers and covers. These can be designed by the students themselves using 3D printing. This gives the students an insight into the process of constructing 3D models. CreatorJan Pawlowski, Martin IdzikSubjectComputer scienceLength45 minutesPedagogical ApproachExplorative learningCompetencesNew technologiesAbstractionGradesElementary school, grades 5-6TechnologiesWork computer3D Software – TinkerCAD3D printerIllustrative material: Examples 3D printingContinueContinue reading “Producing components with the 3D printer”
Category Archives: Abstraction
Introduction to sensor technology with aquaponics
The goal is to independently develop an aquaponics project in which a complete system is established in a school.This system is built step by step and includes the following subtopics: Aquaponics and recirculating systemsFish and plant speciesProgramming an Arduino (“control system”) CreatorJan Pawlowski, Martin IdzikSubjectComputer science, biology, geography, physicsLength45 minutesPedagogical ApproachExplorative learningCompetencesProblem solving, abstraction, decomposition,ContinueContinue reading “Introduction to sensor technology with aquaponics”
Principles of Machine Learning
The learning scenario focuses on machine learning and pattern recognition. It lets students train a machine on recognizing plants. CreatorJan Pawlowski, Martin IdzikSubjectBiology, computer scienceLength45 minutesPedagogical ApproachProblem based learningCompetencesAbstractionPattern recognitionMachine learningGradesPrimary school, grade 5-6TechnologiesMobile phones / tablets with cameraInternet accessComputer (if coding the algorithm)https://teachablemachine.withgoogle.com/ 1. Context settingStudents should discuss how to distinguish plants – whatContinueContinue reading “Principles of Machine Learning”
“Variable Assignment”
Μain Idea:This learning scenario shows that variables can also be assigned the values of other variables. For this purpose, only variables with numerical values are used at first. CreatorsJan Pawlowski, Martin IdzikSubjectMathematics / other subjectsLenght45 MinutesPedagogical ApproachProblem-based LearningCompetencesData, AbstractionGradesElementary school, from grade 5thTechnology-Evaluation Worksheets Description:Teacher briefly introduces that variables can also be assigned the valuesContinueContinue reading ““Variable Assignment””
“Estimate Trees”
Main Idea :This learning scenario introduces the concept of decomposition: how to divide a problem into several smaller ones so that they are easier to solve. This addresses a specific problem, the determination of the number of trees as well as damaged trees. CreatorsJan Pawlowski, Idzik MartinSubjectGeography: dealing with mapsBiology: forest, trees, tree diseases /ContinueContinue reading ” “Estimate Trees””
“Guess the number”
Main Idea A game will be created with students’ collaboration. The main goal of this scenario is students to understand the process of creating a GUI Game. CreatorRallis SpirosSubjectComputer ScienceLength 2-3 hoursPedagogical ApproachTechnology assisted learningCompetencesproblem identificationalgorithmsabstractiondecompositionGradesAge (10- 11), intermediate programming knowledgeTechnologiesOnline Python -Tkinter InterfaceEvaluationAt the end of the session students will “run” the program andContinueContinue reading ““Guess the number””
“Spaceship”
In this learning scenario students design a spaceship by using Sketch Up. CreatorRallis SpirosSubjectComputer scienceLength2 hoursPedagogical ApproachHaptic, Real Life and Technology assisted learning Competences Problem solving AlgorithmsAbstractionGradesAge (10 – 11), medium learning level, basic 3d design knowledgeTechnologiesSketch UpEvaluation ToolsStudents’ creations Learning Activities Description At first we will discuss with students about the scale. After that studentsContinueContinue reading ““Spaceship””
“TEMPERATURE SENSOR”
We will create a temperature sensor. The main reason for this creation is to compare traditional measurement methods with new ones. CreatorRallis SpirosSubjectComputer scienceLength1 hourPedagogical ApproachΗaptic and Technology assisted learning CompetencesProblem IdentificationAbstractionAlgorithmsDebuggingGradesAge (9 – 10), Basic Knowledge of Electronics, Basic Knowledge of Programming.TechnologiesWe use Arduino and Arduino software. Also we use Temperature sensor wires and resistors.ContinueContinue reading ““TEMPERATURE SENSOR””
“COUNT THE APPLES”
The main idea of this learning scenario is students is to understand some advanced concepts of selection structure, repetition structure and object-oriented programming. Main Idea CreatorRallis SpirosSubjectComputer scienceLength2-3 hoursPedagogical ApproachReal Life and Technology assisted learning CompetencesProblem solvingAlgorithm thinkingAbstractionPattern RecognitionDebuggingGradesAge (10 – 11), high learning level, basic-intermediate programming knowledge, basic principles of roboticsTechnologiesScratchEvaluation ToolsAt the end ofContinueContinue reading ““COUNT THE APPLES””
“ROBOT REACTIONS TO THE ENVIRONMENT”
In this learning scenario we will try to teach children how to create robots that interact with the environment by using LEGO EV3 brick and all the sensors within the package. Main Idea CreatorRallis SpirosSubjectComputer scienceLength1- 2 hoursPedagogical ApproachHaptic, Real Life and Technology assisted learning Competences Problem solving AbstractionAlgorithm thinkingDebuggingGradesAge (10 – 11), high learning level,ContinueContinue reading ““ROBOT REACTIONS TO THE ENVIRONMENT””
“PLANET APPLICATION”
Main Idea Our lives are flooded with applications on mobile phones, tablets and laptops. After discussing with students we decided to create an app for android devices. It’s subject will be our planetary system. CreatorRallis SpirosSubjectComputer scienceLength1- 2 hoursPedagogical ApproachTechnology assisted learning CompetencesProblem IdentificationDecompositionPattern RecognitionAbstractionAlgorithmsDebuggingGeneralizationGradesAge (10 – 11), high learning level, basic-intermediate programming knowledge, basic principlesContinueContinue reading ““PLANET APPLICATION””
“Joystic”
Main Idea Students create a joystic by using Lego bricks. The main goal of this learning scenario is students to program their robots to interact with the environment of the LegoWedo 2 software and learn to use a motion sensor. CreatorDimitra DimitrakopoulouSubjectComputer scienceLength 2 hoursPedagogical ApproachHaptic learningCompetences Problem solvingAbstractionDecompositionGradesPrimary school, 3rd -6th grade, students with noContinueContinue reading ““Joystic””
“3D CUP”
Main Idea This is a learning scenario which refers to blind people and people with low vision. Firstly, we ask students if they know that people with reduced vision can read. Then we ask them to try to make their own sheets with holes imitating the Braille writing. At the end of the session studentsContinueContinue reading ““3D CUP””
” A Game in History”
Main Idea Students create in history a game by using the scratch software. The game is based on questions and the player earns points depending on whether he answers correctly or not. The goal of this learning scenario is students to learn and use the basic programming structures. We will guide them by providing basicContinueContinue reading “” A Game in History””
“3D ANCIENT JAR”
Main Idea Students by using the SKETCHUP application will understand the basic principles of 3D Designing and Printing. They will see the 3D printing in action. They main goal is students to examine how to create slides from their designs and build 3D models by using a 3D software. CreatorRallis SpirosSubjectComputer science, HistoryLength 1-2 hoursPedagogicalContinueContinue reading ““3D ANCIENT JAR””
“3D WIND TURBINE”
Main Idea This a learning scenario about renewable energy resources. Students design and build their own 3D Wind Turbine by using the “Tinkercad” application. CreatorRallis SpirosSubjectComputer science, PhysicsLength 1-2 hoursPedagogical ApproachHaptic and Technology assisted learningCompetencesProblem solving, Decomposition,AbstractionGradesAge (10 – 11), medium learning level, basic 3d design knowledgeTechnologiesTinkercad Learning Activities At the beginning of the session,ContinueContinue reading ““3D WIND TURBINE””
