Κύρια Ιδέα: Στόχος αυτού του σεναρίου είναι να παρουσιάσει τον τρόπο με τον οποίο μπορούν να ελέγχονται και να μετακινούνται αντικείμενα. Η δραστηριότητα εκτελείται χωρίς υπολογιστή. ΔημιουργοίJan Pawlowski, Martin IdzikΓνωστικό ΑντικείμενοΠληροφορική, Γενικές γνώσειςΔιάρκεια45 λεπτάΠαιδαγωγική ΠροσέγγισηΜάθηση αξιοποιώντας ψηφιακά μέσαΔεξιότητεςΑλγόριθμοι, Συμπεριφορές, Δομές ελέγχουΗλικιακή ΟμάδαΓ’-Δ Δημοτικού σχολείουTεχνολογίαBee Bot Description:The topic should be introduced briefly – initially only theContinueContinue reading “Μετακίνηση Αντικείμενων: “Running Game””
Category Archives: Control structures
Tournament-App for Sports Events
Students expand the Digital Scoreboard to include the ability to record tournaments for different teams there as well. CreatorsJan Pawlowski, Martin IdzikSubjectComputer Science, SportsLength90 MinutesPedagogical ApproachExplorative LearningCompetenciesTechnologies: App Inventor, Block languagesGradesGrade 5 to 9TechnologiesMIT App Inventor Learning Activities Introduction: The teacher briefly introduces the topic and refers to the learning scenario “digital scoreboard”. Development: TheContinueContinue reading “Tournament-App for Sports Events”
Digital Scoreboard with AppInventor
Students will develop an app to track the score for point-based competitions like football or any other sports. CreatorsJan Pawlowski, Martin IdzikSubjectComputer Science, SportsLength90 MinutesPedagogical ApproachExplorative LearningCompetenciesTechnologies: App Inventor, Block languagesGradesGrade 5 to 9TechnologiesMIT App Inventor Learning Activities Introduction: The teacher introduces the topic using an example (soccer). Together, the students can consider which games/sportsContinueContinue reading “Digital Scoreboard with AppInventor”
“Move objects:Running Game”
Main Idea: The goal of this scenario is to introduce how objects can be controlled and moved. The activity is performed without a computer. CreatorsJan Pawlowski, Martin IdzikSubjectComputer science, general knowledgeLenght45 MinutesPedagogical ApproachTechnology -assisted learningCompetencesAlgorithms, Attitudes, Control StructuresGradesElementary school, 3rd and 4th gradeTechnologyBee Bot Description:The topic should be introduced briefly – initially only the runningContinueContinue reading ““Move objects:Running Game””
“Conditions and operators 2”
Main Idea:The scenario introduces other basic operators. CreatorsJan Pawlowski, Martin IdzikSubjectGerman (descriptions of things and people) / geography / mathematics / other subjectsLenght45 MinutesPedagogical ApproachProblem-based LearningCompetencesControl Structures, Data, ProgrammingGradesElementary school, from grade 4thTechnology-EvaluationWorksheets Description: Teacher introduces through some examples conditions and for what purpose conditions and other operators are used when working with computers. ExamplesContinueContinue reading ““Conditions and operators 2””
“Conditions and Operators 1”
Main Idea:The scenario introduces conditions and basic operators. Creators Jan Pawlowski, Martin IdzikSubjectGerman (descriptions of things and people) / geography / mathematics / other subjectsLenght45 MinutesPedagogical ApproachProblem- based LearningCompetencesControl Structures, Data, ProgrammingGradesElementary school, from grade 4th Technology-EvaluationWorksheet Description:Teacher introduces through some examples conditions and for what purpose conditions are used when working with computers. PartnerContinueContinue reading ““Conditions and Operators 1””
“Algorithms Loops”
Main Idea:The goal of this scenario is to distinguish between loops with condition and countable loops. CreatorsJan Pawlowski, Martin IdzikSubjectComputer science, mathematicsLenght45 MinutesPedagogical ApproachProblem- based LearningCompetencesPattern recognition, Control Structures, ProgrammingGradesElementary school, 3rd – 5th gradeTechnologyWorksheet: LoopsEvaluationWorksheets Description: The topic should be introduced briefly – there are two different types of loops The students are nowContinueContinue reading ““Algorithms Loops””
“Estimate Trees”
Main Idea :This learning scenario introduces the concept of decomposition: how to divide a problem into several smaller ones so that they are easier to solve. This addresses a specific problem, the determination of the number of trees as well as damaged trees. CreatorsJan Pawlowski, Idzik MartinSubjectGeography: dealing with mapsBiology: forest, trees, tree diseases /ContinueContinue reading ” “Estimate Trees””
“Bee bot loops”
Main Idea: The goal of this scenario is to introduce how to use the following loops:Repetitions: Repeat x times Loops with conditions: Repeat until condition is met CreatorsJan Pawlowski, Martin IdzikSubject Computer science, mathematics,Length45 MinutesPedagogical ApproachReal-life LearningCompetencesPattern recognition, Control structures, ProgrammingGradesElementary school, 3rd – 5th gradeTechnologyBeebot game board with backed world map (5X7 fields, fieldContinueContinue reading ““Bee bot loops””
