This is a game/activity to explain logic ports in an easy way. In this game students will signal the next student by squeezing the finger of a next student and they will relay the signal forwards, if the rule allows them to. CreatorMikko MuiluSubjectMath, ICT, physical educationLength45 minutesPedagogical ApproachPhenomenon-based learningCompetencesBoolean operators (And, or, not, xor,ContinueContinue reading “Boolean operators”
Category Archives: Problem identification
Binary code scavenger hunt
This scenario will familiarize students with ASCII binary CreatorAnna-Leena LounaskorpiSubjectLanguages, ICT, other suitable subjectsLength45 minutesPedagogical ApproachPhenomenon-based learningCompetencesStudents will learn to utilise binary translators and assess problemsGradesStudents aged 10-12.TechnologiesPen and paper, ASCII binary translator ie. https://www.rapidtables.com/convert/number/binary-to-ascii.html Description: A brief explanation of ASCII binary should be given in the beginning of the lesson. The teacher will createContinueContinue reading “Binary code scavenger hunt”
“Computers and the Real world”
Main Idea:This learning scenario introduces the concept of computational thinking. It lets students discover in which areas of life computers play a role and / or solve problems. CreatorsJan Pawlowski, Martin IdzikSubjectInformaticsLenght45 MinutesPedagogical ApproachTechnology -assisted learningCompetencesProblem identificationGrades Elementary school, from grade 3rdTechnologyComputersEvaluationWorksheets Description:Instructor briefly introduces where computers are used in the real world. Individual componentsContinueContinue reading ““Computers and the Real world””
Synonyms & Antonyms words
Main Idea Students practice and enrich their vocabulary in a game-based learning context. They play the Iconoscope game which consists of triplets of words (synonyms and antonyms). They pick a word among three and try to represent it as an icon in order to confuse their classmates. The game motivates players to create ambiguous icons that representContinueContinue reading “Synonyms & Antonyms words”
“Guess the number”
Main Idea A game will be created with students’ collaboration. The main goal of this scenario is students to understand the process of creating a GUI Game. CreatorRallis SpirosSubjectComputer ScienceLength 2-3 hoursPedagogical ApproachTechnology assisted learningCompetencesproblem identificationalgorithmsabstractiondecompositionGradesAge (10- 11), intermediate programming knowledgeTechnologiesOnline Python -Tkinter InterfaceEvaluationAt the end of the session students will “run” the program andContinueContinue reading ““Guess the number””
“TEMPERATURE SENSOR”
We will create a temperature sensor. The main reason for this creation is to compare traditional measurement methods with new ones. CreatorRallis SpirosSubjectComputer scienceLength1 hourPedagogical ApproachΗaptic and Technology assisted learning CompetencesProblem IdentificationAbstractionAlgorithmsDebuggingGradesAge (9 – 10), Basic Knowledge of Electronics, Basic Knowledge of Programming.TechnologiesWe use Arduino and Arduino software. Also we use Temperature sensor wires and resistors.ContinueContinue reading ““TEMPERATURE SENSOR””
“PLANET APPLICATION”
Main Idea Our lives are flooded with applications on mobile phones, tablets and laptops. After discussing with students we decided to create an app for android devices. It’s subject will be our planetary system. CreatorRallis SpirosSubjectComputer scienceLength1- 2 hoursPedagogical ApproachTechnology assisted learning CompetencesProblem IdentificationDecompositionPattern RecognitionAbstractionAlgorithmsDebuggingGeneralizationGradesAge (10 – 11), high learning level, basic-intermediate programming knowledge, basic principlesContinueContinue reading ““PLANET APPLICATION””
“FOLLOWING THE WALL”
Main Idea In this scenario we will try to teach to children the structure of selection and repetition by using the LEGO EV3 brick. We will also show them how a robot interacts with the environment.In real life, we have seen robotic constructions like cleaning self-propelled pools on the walls of a swimming pool. WeContinueContinue reading ““FOLLOWING THE WALL””
“Play with a Cannon”
Main Idea The main idea of this learning scenario is to help the students to understand how one object interacts with the other by getting triggered. We want to simulate the functionality of a robot sensor. When it gets triggered it sends a message to the main processor. Specifically, the idea of this game was bornContinueContinue reading ““Play with a Cannon””
“Predictor”
Main Idea We discussed with students that it will be nice to have an app that simulates a predictor. So we decided to use Python and in particular the “lists” in Python. CreatorRallis SpirosSubjectComputer science Length 2 hoursPedagogical Approach Real-Life and Technology assisted learning. CompetencesDecomposition,AlgorithmsDebuggingProblem solving Pattern RecognitionGradesAge (10 – 11), high learning level, basic-intermediate programmingContinueContinue reading ““Predictor””
Copying Lego Structures
The students are told about computer languages and how they have to be exact instructions, or the program doesn’t know how to handle them. The activity is designed to make students to understand the importance of unambiguous instructions. SubjectLanguages, Mathematics, Computer ScienceLength90 minutes (2 x 45 minutes)Pedagogical ApproachHaptic LearningCompetencesProblem Identification, Problem Solving, Social SkillsGrades3rd-6th gradeTechnologiesNoContinueContinue reading “Copying Lego Structures”
