To introduce students to the topic using simple examples. Students should think about what artificial intelligence is and what impact it could have. CreatorJan Pawlowski, Martin IdzikSubjectInformaticsLength45 minutesPedagogical ApproachCollaborative learningCompetencesNew technologiesGrades5th gradeTechnologiesWorksheet: What is artificial intelligence? 1. ContextualizationThe teacher briefly introduces the topic and discusses with the students what types of artificial intelligence they alreadyContinueContinue reading “What is artificial intelligence?”
Category Archives: Informatics
Introduction to Arrays
The aim of the learning unit is to explain the use of arrays to the students and to try them out. CreatorJan Pawlowski, Martin IdzikSubjectInformaticsLength45 minutesPedagogical ApproachExplorative learningCompetencesStudents should understand:How arrays are constructedWhat operations are possibleWhat arrays can be used forData types, generalizationGradesElementary school, from grade 3TechnologiesWorksheet: Arrays 1 Worksheet, Arrays 2 Worksheet, Arrays 3ContinueContinue reading “Introduction to Arrays”
Computer driver’s license
The computer driving license tests basic computer operation skills, such as opening programs and writing. CreatorJan Pawlowski, Martin IdzikSubjectInformaticsLength45 minutesPedagogical ApproachProblem based learningCompetencesComputer useGradesStudents aged 7-12.TechnologiesWorksheetsExercise: Computer driving license class 3 – Exercise https://docs.google.com/document/d/1y4HV6HdcOYvqxGIzy4rB2BmqMK7QokrZ9EwX02WlzGA/editComputer Driving License Template: Computer Driving License Level 1 Contextualization: Teachers briefly introduce why students should test their basic skills. Elaboration: TheContinueContinue reading “Computer driver’s license”
Basic commands game
This scenario will teach the students how to give basic commands in pseudo algorithms CreatorAnna-Leena LounaskorpiSubjectPhysical education, ICTLength45 minutesPedagogical ApproachPhenomenon-based learningCompetencesStudents will learn to give basic commands in programmingGradesStudents aged 7-12.TechnologiesNone The exercise is based on improvisation. Students will be in a large circle. Each student will give a command to the whole group inContinueContinue reading “Basic commands game”
Writing stories with a dice
This scenario will teach the students how to use if/else statements CreatorAnna-Leena LounaskorpiSubjectLanguages, ICT, other suitable subjectsLength45 minutesPedagogical ApproachPhenomenon-based learningCompetencesStudents will learn to use if/or/else statements in basic programming logicGradesStudents aged 10-12.TechnologiesPen and paper, dice At the beginning of the lesson a brief introduction to if/else statemens should be given. The class will come upContinueContinue reading “Writing stories with a dice”
Sorting game: Merge Sort
Students learn sorting algortithms by playing in a group CreatorMikko MuiluSubjectMath, ICTLength45 minutesPedagogical ApproachPhenomenon-based learningCompetencesStudents learn to compare numbers by sortingGradesStudents aged 9-12.TechnologiesPen and paper How to play Ask all students to stand in a circle. With one student standing in the middle of the circle comparing the ages of the others, divide people intoContinueContinue reading “Sorting game: Merge Sort”
Sorting game: Bubble Sort
Take two objects, show them to the class and ask comparison questions. Which one is taller, which one is heavier, etc. For example, a pencil, eraser, ruler, etc. CreatorMikko MuiluSubjectMath, ICT, physical educationLength45 minutesPedagogical ApproachPhenomenon-based learningCompetencesStudents learn to compare objects and numbersGradesStudents aged 9-12.TechnologiesPen and paper Exercise 1: Have the students draw a long andContinueContinue reading “Sorting game: Bubble Sort”
Punch card music box
This scenario will teach how punch cards work by using sheet music. CreatorAnna-Leena LounaskorpiSubjectMusic, ICTLength45 minutesPedagogical ApproachPhenomenon-based learningCompetencesStudents will learn to read and write simple sheet music and how punch cards are used to give parameters.GradesStudents aged 9-12.TechnologiesMusic box kit (Kikkerland), pen and empty sheet music paper Teacher will give an introduction how punch cardsContinueContinue reading “Punch card music box”
Pseudo code drawing
This exercise is planned to explain how pseudo code works and how it can be followed by anyone. Indentation is important (as it is in Python). The same can be communicated with parenthesis, but intendation is chosen here. CreatorMikko MuiluSubjectMath, ICT, physical educationLength45 minutesPedagogical ApproachPhenomenon-based learningCompetencesStudents learn the idea of pseudo code and algorithmGradesStudents agedContinueContinue reading “Pseudo code drawing”
Jump rope
This scenario will teach students how computer executes commands CreatorAnna-Leena LounaskorpiSubjectPhysical education, ICTLength45 minutesPedagogical ApproachPhenomenon-based learningCompetencesThe students will learn how different commands are executed in computer programmingPhysical education and coordinationGradesStudents aged 7-12.TechnologiesJump rope In the beginning of the lesson the class will come up with 5-10 different simple commands to give during the jump rope.ContinueContinue reading “Jump rope”
Tournament-App for Sports Events
Students expand the Digital Scoreboard to include the ability to record tournaments for different teams there as well. CreatorsJan Pawlowski, Martin IdzikSubjectComputer Science, SportsLength90 MinutesPedagogical ApproachExplorative LearningCompetenciesTechnologies: App Inventor, Block languagesGradesGrade 5 to 9TechnologiesMIT App Inventor Learning Activities Introduction: The teacher briefly introduces the topic and refers to the learning scenario “digital scoreboard”. Development: TheContinueContinue reading “Tournament-App for Sports Events”
Giant instrument
This scenario will teach students what the statements are in computer programming CreatorAnna-Leena LounaskorpiSubjectMusic, ICT, physical educationLength45 minutesPedagogical ApproachPhenomenon-based learningCompetencesStudents will learn how to use statements and to read simple sheet music.GradesStudents aged 7-12.TechnologiesNone In the beginning of the lesson the class will discuss different instruments and how they work. The class will come upContinueContinue reading “Giant instrument”
Foreign alphabet
This scenario will teach foreign alphabet to students by replacing one letter from a text after another. CreatorAnna-Leena LounaskorpiSubjectLanguages, ICTLength45 minutesPedagogical ApproachPhenomenon-based learningCompetencesStudents will learn different alphabet from their own and basics of parametersGradesStudents aged 9-12.TechnologiesPen and paper, Microsoft Word/other writing app Teacher will give the students short texts with one letter or syllable replacedContinueContinue reading “Foreign alphabet”
Debugging formulas
The students will gain better understanding of what each component of an expression does in practice in maths and how it can be applied to other calculations. This scenario also contributes to teaching programming and algorithmic thinking. CreatorAnna-Leena LounaskorpiSubjectMath, ICTLength45 minutesPedagogical ApproachReal-life learningCompetencesAlgorithmic thinkingProblem-solving skillsDebugging skillsGradesStudents aged 11-12.TechnologiesPen and paper Debugging the mathematic formula openContinueContinue reading “Debugging formulas”
Boolean operators
This is a game/activity to explain logic ports in an easy way. In this game students will signal the next student by squeezing the finger of a next student and they will relay the signal forwards, if the rule allows them to. CreatorMikko MuiluSubjectMath, ICT, physical educationLength45 minutesPedagogical ApproachPhenomenon-based learningCompetencesBoolean operators (And, or, not, xor,ContinueContinue reading “Boolean operators”
Binary search with cards
Students are shown the idea of binary search. The idea is based on human robots -exercise. CreatorMikko MuiluSubjectMath, ICTLength45 minutesPedagogical ApproachProblem based learningCompetencesStudents learn to:understand what a binary search algorithm is and when it should be usedGradesStudents aged 9-12.TechnologiesA stack of numbered cards has to be preprinted and put in order in a string. StringContinueContinue reading “Binary search with cards”
Binary search
Students are shown the idea of binary search. The idea is based on human robots -exercise. CreatorMikko MuiluSubjectMath, ICTLength45 minutesPedagogical ApproachPhenomenon-based learningCompetencesStudents learn what an algorithm meansStudents learn that there are different ways to retrieve certain numbers and some ways are considerably faster than othersStudents learn simple algorithm principlesStudents learn how to use the programming-relatedContinueContinue reading “Binary search”
Binary numbers with cards
Students will learn how to do basic calculations using binary numbers on cards CreatorMikko MuiluSubjectMath, ICTLength45 minutesPedagogical ApproachPhenomenon-based learningCompetencesStudents learn to understand how binary numbers work on basic math solutionsGradesStudents aged 9-12.TechnologiesPen and paper Binary numbers with cards Description: Computers are made of transistors and they can’t calculate or understand numbers in the very basicContinueContinue reading “Binary numbers with cards”
Binary code scavenger hunt
This scenario will familiarize students with ASCII binary CreatorAnna-Leena LounaskorpiSubjectLanguages, ICT, other suitable subjectsLength45 minutesPedagogical ApproachPhenomenon-based learningCompetencesStudents will learn to utilise binary translators and assess problemsGradesStudents aged 10-12.TechnologiesPen and paper, ASCII binary translator ie. https://www.rapidtables.com/convert/number/binary-to-ascii.html Description: A brief explanation of ASCII binary should be given in the beginning of the lesson. The teacher will createContinueContinue reading “Binary code scavenger hunt”
Digital Scoreboard with AppInventor
Students will develop an app to track the score for point-based competitions like football or any other sports. CreatorsJan Pawlowski, Martin IdzikSubjectComputer Science, SportsLength90 MinutesPedagogical ApproachExplorative LearningCompetenciesTechnologies: App Inventor, Block languagesGradesGrade 5 to 9TechnologiesMIT App Inventor Learning Activities Introduction: The teacher introduces the topic using an example (soccer). Together, the students can consider which games/sportsContinueContinue reading “Digital Scoreboard with AppInventor”
Basic math with binary numbers using cards: Addition
CreatorMikko MuiluSubjectMath, ICTLength45 minutesPedagogical ApproachPhenomenon-based learningCompetencesStudents learn to do basic math using cards and binary numbersGradesStudents aged 9-12.TechnologiesPen and paper Description: Computers are made of transistors and they can’t calculate or understand numbers in the very basic level like we do. Computers work with ones and zeros, which can be marked with electrical voltage onContinueContinue reading “Basic math with binary numbers using cards: Addition”
Basic math with binary numbers using cards: Subtraction
CreatorMikko MuiluSubjectMath, ICTLength45 minutesPedagogical ApproachPhenomenon-based learning, problem-based learningCompetencesStudents learn how to use binary numbers in subtractionGradesStudents aged 9-12.TechnologiesPen and paper Description: Computers are made of transistors and they can’t calculate or understand numbers in the very basic level like we do. Computers work with ones and zeros, which can be marked with electrical voltage onContinueContinue reading “Basic math with binary numbers using cards: Subtraction”
“Computers and the Real world”
Main Idea:This learning scenario introduces the concept of computational thinking. It lets students discover in which areas of life computers play a role and / or solve problems. CreatorsJan Pawlowski, Martin IdzikSubjectInformaticsLenght45 MinutesPedagogical ApproachTechnology -assisted learningCompetencesProblem identificationGrades Elementary school, from grade 3rdTechnologyComputersEvaluationWorksheets Description:Instructor briefly introduces where computers are used in the real world. Individual componentsContinueContinue reading ““Computers and the Real world””
