Basic commands game

This scenario will teach the students how to give basic commands in pseudo algorithms CreatorAnna-Leena LounaskorpiSubjectPhysical education, ICTLength45 minutesPedagogical ApproachPhenomenon-based learningCompetencesStudents will learn to give basic commands in programmingGradesStudents aged 7-12.TechnologiesNone The exercise is based on improvisation. Students will be in a large circle. Each student will give a command to the whole group inContinueContinue reading “Basic commands game”

Writing stories with a dice

This scenario will teach the students how to use if/else statements CreatorAnna-Leena LounaskorpiSubjectLanguages, ICT, other suitable subjectsLength45 minutesPedagogical ApproachPhenomenon-based learningCompetencesStudents will learn to use if/or/else statements in basic programming logicGradesStudents aged 10-12.TechnologiesPen and paper, dice At the beginning of the lesson a brief introduction to if/else statemens should be given. The class will come upContinueContinue reading “Writing stories with a dice”

Sorting game: Bubble Sort

Take two objects, show them to the class and ask comparison questions. Which one is taller, which one is heavier, etc. For example, a pencil, eraser, ruler, etc. CreatorMikko MuiluSubjectMath, ICT, physical educationLength45 minutesPedagogical ApproachPhenomenon-based learningCompetencesStudents learn to compare objects and numbersGradesStudents aged 9-12.TechnologiesPen and paper Exercise 1: Have the students draw a long andContinueContinue reading “Sorting game: Bubble Sort”

Pseudo code drawing

This exercise is planned to explain how pseudo code works and how it can be followed by anyone. Indentation is important (as it is in Python). The same can be communicated with parenthesis, but intendation is chosen here. CreatorMikko MuiluSubjectMath, ICT, physical educationLength45 minutesPedagogical ApproachPhenomenon-based learningCompetencesStudents learn the idea of pseudo code and algorithmGradesStudents agedContinueContinue reading “Pseudo code drawing”

Jump rope

This scenario will teach students how computer executes commands CreatorAnna-Leena LounaskorpiSubjectPhysical education, ICTLength45 minutesPedagogical ApproachPhenomenon-based learningCompetencesThe students will learn how different commands are executed in computer programmingPhysical education and coordinationGradesStudents aged 7-12.TechnologiesJump rope In the beginning of the lesson the class will come up with 5-10 different simple commands to give during the jump rope.ContinueContinue reading “Jump rope”

Giant instrument

This scenario will teach students what the statements are in computer programming CreatorAnna-Leena LounaskorpiSubjectMusic, ICT, physical educationLength45 minutesPedagogical ApproachPhenomenon-based learningCompetencesStudents will learn how to use statements and to read simple sheet music.GradesStudents aged 7-12.TechnologiesNone In the beginning of the lesson the class will discuss different instruments and how they work. The class will come upContinueContinue reading “Giant instrument”

Debugging formulas

The students will gain better understanding of what each component of an expression does in practice in maths and how it can be applied to other calculations. This scenario also contributes to teaching programming and algorithmic thinking. CreatorAnna-Leena LounaskorpiSubjectMath, ICTLength45 minutesPedagogical ApproachReal-life learningCompetencesAlgorithmic thinkingProblem-solving skillsDebugging skillsGradesStudents aged 11-12.TechnologiesPen and paper Debugging the mathematic formula openContinueContinue reading “Debugging formulas”

Binary search with cards

Students are shown the idea of binary search. The idea is based on human robots -exercise. CreatorMikko MuiluSubjectMath, ICTLength45 minutesPedagogical ApproachProblem based learningCompetencesStudents learn to:understand what a binary search algorithm is and when it should be usedGradesStudents aged 9-12.TechnologiesA stack of numbered cards has to be preprinted and put in order in a string. StringContinueContinue reading “Binary search with cards”

Binary search

Students are shown the idea of binary search. The idea is based on human robots -exercise. CreatorMikko MuiluSubjectMath, ICTLength45 minutesPedagogical ApproachPhenomenon-based learningCompetencesStudents learn what an algorithm meansStudents learn that there are different ways to retrieve certain numbers and some ways are considerably faster than othersStudents learn simple algorithm principlesStudents learn how to use the programming-relatedContinueContinue reading “Binary search”

“CHATBOT”

The aim of this app is students to understand how to use sensors and combine them with the basic IF statement. Also they will use and understand how useful are the variables for storing data. The idea was born when we were discussing about Robots which can talk and we tried to think of anyContinueContinue reading ““CHATBOT””

“BASIC SHAPES”

The main idea of this learning scenario is students to create a simple program and draw a square and a triangle. After that they will recognize the patterns at their code and they will try to use loops so that the program becomes smaller but the result remains the same re. Finally, they should understandContinueContinue reading ““BASIC SHAPES””

“COUNT THE APPLES”

The main idea of this learning scenario is students is to understand some advanced concepts of selection structure, repetition structure and object-oriented programming. Main Idea CreatorRallis SpirosSubjectComputer scienceLength2-3 hoursPedagogical ApproachReal Life and Technology assisted learning CompetencesProblem solvingAlgorithm thinkingAbstractionPattern RecognitionDebuggingGradesAge (10 – 11), high learning level, basic-intermediate programming knowledge, basic principles of roboticsTechnologiesScratchEvaluation ToolsAt the end ofContinueContinue reading ““COUNT THE APPLES””

“ROBOT REACTIONS TO THE ENVIRONMENT”

In this learning scenario we will try to teach children how to create robots that interact with the environment by using LEGO EV3 brick and all the sensors within the package. Main Idea CreatorRallis SpirosSubjectComputer scienceLength1- 2 hoursPedagogical ApproachHaptic, Real Life and Technology assisted learning Competences Problem solving AbstractionAlgorithm thinkingDebuggingGradesAge (10 – 11), high learning level,ContinueContinue reading ““ROBOT REACTIONS TO THE ENVIRONMENT””

“FOLLOWING THE WALL”

Main Idea In this scenario we will try to teach to children the structure of selection and repetition by using the LEGO EV3 brick. We will also show them how a robot interacts with the environment.In real life, we have seen robotic constructions like cleaning self-propelled pools on the walls of a swimming pool. WeContinueContinue reading ““FOLLOWING THE WALL””

“ROBOT CLEANER”

Main Idea The basic idea for this learning scenario is students to be able to use robotics for the benefit of the environment and to teach the basic structures of informatics. At the end of the course, we can discuss with students more ideas for building similar robots and applications. CreatorRallis SpirosSubjectComputer scienceLength 2 hoursPedagogicalContinueContinue reading ““ROBOT CLEANER””

“Play with a Cannon”

Main Idea The main idea of this learning scenario is to help the students to understand how one object interacts with the other by getting triggered. We want to simulate the functionality of a robot sensor. When it gets triggered it sends a message to the main processor. Specifically, the idea of this game was bornContinueContinue reading ““Play with a Cannon””

” A Game in History”

Main Idea Students create in history a game by using the scratch software. The game is based on questions and the player earns points depending on whether he answers correctly or not. The goal of this learning scenario is students to learn and use the basic programming structures. We will guide them by providing basicContinueContinue reading “” A Game in History””

Viennese waltz

Main Idea Acquaintance with the classical musical works of Johann Strauss.Students will learn basic waltz steps.Students should perform the steps dance position, counting along “one-two-three-four” to the music.Robot programming.The robot waltzes to music for four measures. CreatorValeria Nazarova, OU MiksikeSubjectMusic, Rhythm, Computer ScienceLength 45 minutesPedagogical ApproachTactile, Real lifeCompetencesRobot assembly, Learn to write simple programs, GetContinueContinue reading “Viennese waltz”