This scenario will teach students to use block based programming language to create a simple game using coordinates
| Creator | Anna-Leena Lounaskorpi |
| Subject | ICT, geography, math |
| Length | 45 minutes |
| Pedagogical Approach | Phenomenon-based learning |
| Competences | Students will learn to understand how coordinates can be applied to code |
| Grades | Students aged 10-12. |
| Technologies | Scratch |
Students will create a simple game on Scratch with a hungry caterpillar who has to find berries. The game map should be a simple 20×20 grid, for example a picnic blanket. The caterpillar will move along the grid lines in four directions, ie forward, backward, right and left. Therefore to turn around the player should click right or left two times. Berries should spawn to the coordinate points where the grid lines cross, ie x2,y13.
Work on how you can make the berries spawn on random spots on the blanket.
When will the game end?
What is the starting point of the caterpillar?


