QR-code hunting

Main Idea Students learn to compile QR code by creating their own exercises. CreatorAet Sõmer, OÜ MiksikeSubjectNatural Science, Computer ScienceLength 45 minutesPedagogical ApproachReal life, Technology SupportedCompetencesCreative skills, Logical thinking, Computational thinkingGradesPrimary school, 4-5rth grade, students with no special needsTechnologiesQR Generator (qrstuff.com) Description Students discuss what questions they will compile and make a table where theanswersContinueContinue reading “QR-code hunting”

Drawing a snowman

Main Idea Students learn how to have the program draw a snowman. CreatorAet Sõmer, OÜ MiksikeSubjectComputer ScienceLength 45 minutesPedagogical ApproachReal lifeCompetencesCreative skills, Logical thinking, Computational thinkingGradesPrimary school, 5rth grade, students with no special needsTechnologieshttp://waterbearlang.com Description Drawing a snowman (Colors and sizes you can choose)www.waterbearlang.com (https://www.youtube.com/watch?v=OMODt0_Ke6U) Clean the screen, change the blue color.Stage – – YouContinueContinue reading “Drawing a snowman”

Human Senses

Main Idea Students learn about human senses. They understand that hearing reaction time is faster than vision reaction time. CreatorAet Sõmer, OÜ MiksikeSubjectBiology, Computer ScienceLength 45 minutesPedagogical ApproachTactile, Real lifeCompetencesCreative skills, Logical thinking, Computational thinkingGradesPrimary school, 6rth grade, students with no special needsTechnologiesLego Mindstorms Ev3 Description Students discuss a human’s reaction time. Which is faster,ContinueContinue reading “Human Senses”

Distance traveled by robot

Main Idea The robot must move a certain distance. The robot must be told how many degrees it will turn the wheels. CreatorAet Sõmer, OÜ MiksikeSubjectMathematics, Computer ScienceLength 45 minutesPedagogical ApproachReal lifeCompetencesCreative skills, Logical thinking, Computational thinkingGradesPrimary school, 6th grade, students with no special needsTechnologiesLego Mindstorms Ev3 Description Students discuss what should be done toContinueContinue reading “Distance traveled by robot”

Distance estimation

Main Idea Students learn to estimate the distance. They understand if they do this many times, the bit will be more accurate. Students learn know the units of length. CreatorAet Sõmer, OÜ MiksikeSubjectNatural Science, Mathematics, Computer ScienceLength 45 minutesPedagogical ApproachReal life, Technology SupportedCompetencesCreative skills, Logical thinking, Computational thinkingGrades4th gradeTechnologiesLego Mindstorms Ev3 Description Students discuss howContinueContinue reading “Distance estimation”

Rally Car

Main Idea Measurement. Comparison. Length units. Path length. Students measure the speed of a robot car. Teamwork: whose car wins? (Whose car is the fastest?) CreatorMarge Paluoja, OU MiksikeSubjectMathematics, Computer Science, Engineering, Social cooperationLength 45 minutesPedagogical ApproachTactile, Real lifeCompetencescreative skills, logical thinking, computational thinking, cognitive development, developing social skills in dealing with peersGrades3rd grade, 4thContinueContinue reading “Rally Car”

To Nυχτερινό Φως

Κύρια Ιδέα Στη Φυσική οι μαθητές μαθαίνουν για το φως και την ηλεκτρική ενέργεια. Το πρόβλημα της λειτουργίας του φωτός των σηματοδοτών στους δρόμους παρουσιάζεται στους μαθητές, για να εμπλακούν στην κατασκευή ενός κυκλώματος που αποτελείται από μία φωτοαντίσταση και μία λυχνία «led». Προγραμματίζουν το νυχτερινό φως χρησιμοποιώντας το λογισμικό S4A. Αυτό το σενάριο μάθησηςContinueContinue reading “To Nυχτερινό Φως”

Συνώνυμες και Αντώνυμες Λέξεις

Κύρια Ιδέα Οι μαθητές κάνουν εξάσκηση και εμπλουτίζουν το λεξιλόγιό τους σε ένα μαθησιακό περιβάλλον με βάσει το εκπαιδευτικό παιχνίδι. Παίζουν το παιχνίδι “Iconoscope” που αποτελείται από τριπλέτες λέξεων (συνώνυμες και αντώνυμες λέξεις). Διαλέγουν μια λέξη μεταξύ τριών και προσπαθούν να την απεικονίσουν ως εικόνα, για να μπερδέψουν τους συμμαθητές τους. Το παιχνίδι παρακινεί τουςContinueContinue reading “Συνώνυμες και Αντώνυμες Λέξεις”

Night light

Main Idea In Physics students learn about the light and the electricity. The problem of the streetlights’ operation is introduced to students in order to get them involved in making a circuit consisted of a photoresistor and a led. They program a night light using the S4A software. This learning scenario aims to introduce toContinueContinue reading “Night light”

“Making music”

Main Idea Students make music by using the scratch software. The software allows them to choose their favorite instruments, add sounds and create songs. Afterwards, they can try to play the same song that they created via the software with their instruments. CreatorDimitra DimitrakopoulouSubjectMusic, Computer ScienceLength 80 minutesPedagogical ApproachTechnology assisted learningCompetencesAlgorithms, Problem solving, DecompositionGradesPrimary school,ContinueContinue reading ““Making music””

Human Senses & Robot Sensors

Main Idea Students learn about robotic sensors. They understand that robot sensors are based on the functions of human sensory organs. They study how the sensors (touch and colour sensors) work by creating their own robots and programming them. They identify when and why we use robotic sensors in real life situations. CreatorDimitra DimitrakopoulouSubjectComputer ScienceLength 90ContinueContinue reading “Human Senses & Robot Sensors”

Animal and Plant Cells

Main Idea Learning about the animal and plant cells. Students play the game Hockey-pokey by using WeDo 2.0. CreatorMarharyta Kaliuzhna, Miksike OUSubjectBiology, English, Computer ScienceLength 45 minutesPedagogical ApproachReal-life learning, Technology-assisted learningCompetencesCreative skills, Logical thinking, Computational thinking, Social skillsGrades5th gradeTechnologiesWeDo 2.0 Description Introduction: Activate student’s prior knowledge by beginning the lesson with Britannica Kids. Look atContinueContinue reading “Animal and Plant Cells”

Algorithm

Main Idea Learn about the linear algorithm and the conditional algorithm. Give students an opportunity to understand what an algorithm is and why is it important by using WeDo 2.0. CreatorMarharyta Kaliuzhna, Miksike OUSubjectMath, Language, Computer ScienceLength 45 minutesPedagogical ApproachHaptic learningCompetencesCreative skills, Logical thinking, Computational thinking, Social skillsGrades4th gradeTechnologiesWeDo 2.0 Description Introduction: Activate student’s priorContinueContinue reading “Algorithm”

Counting 1-20

Main Idea Revising about the counting 1-20. Students play the game Rock, paper, scissors by using WeDo 2.0. CreatorMarharyta Kaliuzhna, Miksike OUSubjectMath, English, Art, Computer ScienceLength 45 minutesPedagogical ApproachReal-life learningCompetencesCreative skills, Logical thinking, Computational thinking, Social skillsGrades3rd gradeTechnologiesWeDo 2.0 Description Introduction: Ask students about their favorite fairy-taleheroes and imagine where they live. Students tell theirContinueContinue reading “Counting 1-20”

The Weather

Main Idea Learn about the current weather conditions in the different part of the world using WeDo 2.0. CreatorMarharyta Kaliuzhna, Miksike OUSubjectEnglish as second language, Science, Computer ScienceLength 45 minutesPedagogical ApproachReal-life learningCompetencesCreative skills, Logical thinking, Computational thinking, Social skillsGrades3rd gradeTechnologiesWeDo 2.0 Description Introduction: Activity 1: A Look at Weather. Activatestudent’s prior knowledge by beginning theContinueContinue reading “The Weather”

Parts of Plants

Main Idea Learn about the parts of plants and their functions. Give students an opportunity to understand what an algorithm is and why is it important by using WeDo 2.0. CreatorMarharyta Kaliuzhna, Miksike OUSubjectScience, Art, Computer ScienceLength 45 minutesPedagogical ApproachReal-life learning, Technology-assisted learningCompetencesCreative skills, Logical thinking, Computational thinking, Social skillsGrades3rd gradeTechnologiesWeDo 2.0 Description Introduction: AskContinueContinue reading “Parts of Plants”

Constellation

Main Idea Students learn what constellations they are. They will find information about them on the Internet and build their own layout. On the basis of the created layout draw a constellation 3D pen and build a map of the starry sky. CreatorSokol Iryna, Miksike OUSubjectNatural Science, Geography, Computer ScienceLength 60 minutesPedagogical ApproachHapticCompetencesCreative skills, LogicalContinueContinue reading “Constellation”

Geographic maps

Main Idea Students learn what a globe is, a map, geographical coordinates. They will remember the continents, oceans, mountains. With the help of 3D handles build a collective 3Dgeographical map of the Earth. CreatorSokol Iryna, Miksike OUSubjectNatural Science, Geography, Computer ScienceLength 60 minutesPedagogical ApproachHapticCompetencesCreative skills, Logical thinking, Computational thinking, Cognitive developmentGrades5th-6th gradeTechnologies3D pen Description ΑctivityContinueContinue reading “Geographic maps”

Moon phases

Main Idea Students learn what the moon is, what its features are, what the moon phase is.First they draw the phases of the moon in a notebook and then animate it with thehelp of micro:bit. CreatorSokol Iryna, Miksike OUSubjectNatural Science, Geography, Computer ScienceLength 60 minutesPedagogical ApproachTechnology assistedCompetencesCreative skills, Logical thinking, Computational thinking, Cognitive developmentGrades4th gradeTechnologiesMicro:bitContinueContinue reading “Moon phases”

“Shapes”

Main Idea Students get acquainted with the concept of shapes, study their varieties, study theelements of figures (angle, length, width). Create a motion program robot on the trajectory of shapes. CreatorSokol Iryna, Miksike OUSubjectMathematics, Computer ScienceLength 60 minutesPedagogical ApproachHaptic, Technology assistedCompetencesCreative skills, Logical thinking, Computational thinkingGrades3rd-4th gradeTechnologiesMakeblock Description Αctivity 1: “Shapes”: the teacher introduces studentsContinueContinue reading ““Shapes””

Snowflake

Main Idea Students learn what snow and snowflakes are. Try to create snowflakes with paperand 3D pen. CreatorSokol Iryna, Miksike OUSubjectGeography, Biology, Computer ScienceLength45 minutesPedagogical ApproachHaptic LearningCompetencesNew TechnologiesGrades3rd-4th gradeTechnologies3D pen Description Αctivity 1: The students watch a video with the teacher and discuss what it is like tosnow when the snowflakes that they have comeContinueContinue reading “Snowflake”

Sights

Main Idea Students are introduced to the concepts of 2D model, 3D model; discuss famoussights. With the help of ready-made templates create a 3D model of memory. CreatorSokol Iryna, Miksike OUSubjectGeography, History, Computer ScienceLength60 minutesPedagogical ApproachHaptic LearningCompetences3D pen skillsGrades5th-6th gradeTechnologies3D pen Description Αctivity 1: The teacher talks about outstanding sights. The students tell what outstandingsightsContinueContinue reading “Sights”

Music

Main Idea Students are introduced to the musical notes as they are recorded and sounded; getacquainted with various musical instruments. Using the 3D pen, they try to play a note and a musical instrument. CreatorSokol Iryna, Miksike OUSubjectMusic, Computer ScienceLength60 minutesPedagogical ApproachHaptic LearningCompetencesCreative skills, 3D pen skillsGrades3th-4rd gradeTechnologies3D pen Description Αctivity 1: The teacher explainsContinueContinue reading “Music”

Lighthouse

Main Idea Students are introduced to the concept of “lighthouse”, study their varieties, get acquainted with popular lighthouses in the world. According to the instructions, they create their own lighthouse. CreatorSokol Iryna, Miksike OUSubjectNatural Science, Geography, Computer ScienceLength60 minutesPedagogical ApproachTechnology assistedCompetencesCreative skills, Logical thinking, Computational thinkingGrades3th-4rd gradeTechnologiesArduino Uno Board Description Αctivity 1 «Meet the lighthouse»:ContinueContinue reading “Lighthouse”

Thermometer

Main Idea Students are introduced to the concept of temperature, thermometer, Celsius and Fahrenheit. Use micro:bit as a thermometer and measure the class temperature.Use micro:bit to translate degrees Celsius into the Fahrenheit scale. CreatorSokol Iryna, Miksike OUSubjectNatural Science, Geography, Computer ScienceLength60 minutesPedagogical ApproachTechnology assistedCompetencesCreative skills, Logical thinking, Computational thinkingGrades3th-4rd gradeTechnologiesMicro:bit, usb Description Αctivity 1 «Discussion»:ContinueContinue reading “Thermometer”

My Family

Main Idea Using micro:bit learners do simple programming activities and learn English terms on the topic of “My Family”. The basic idea is to learn foreign words in an interesting way. CreatorSokol Iryna, Miksike OUSubjectEnglish & Computer ScienceLength45 minutesPedagogical ApproachTechnology assistedCompetencesCreative skills, Logical thinking, Computational thinkingGrades3th gradeTechnologiesMicro:bit, usb Description Αctivity 1 «My mood»: Students usingContinueContinue reading “My Family”