Main Idea
Students learn how to have the program draw a snowman.
| Creator | Aet Sõmer, OÜ Miksike |
| Subject | Computer Science |
| Length | 45 minutes |
| Pedagogical Approach | Real life |
| Competences | Creative skills, Logical thinking, Computational thinking |
| Grades | Primary school, 5rth grade, students with no special needs |
| Technologies | http://waterbearlang.com |
Description
Drawing a snowman (Colors and sizes you can choose)
www.waterbearlang.com (https://www.youtube.com/watch?v=OMODt0_Ke6U)
- Clean the screen, change the blue color.
Stage –
– You can
select a color by clicking on the color
- Draw a circle with radius 60
Shapes –
– select the
circle
pull them together
radius change 60 - Change the position of the circle (x = 200, y = 200), change them and see what happens
Vectors –
- Change the color of the circle to yellow
Colors –
– You can select a color by clicking on the color. - Bring it before the drawing command.
- Increase the width of the border.
Shapes –
– the higher the number, the thicker the outline - Bring it before the drawing command.
- Draw another circle with radius 10 at the same location (x = 200, y = 200)
- Draw an
