” A Game in History”

Main Idea

Students create in history a game by using the scratch software. The game is based on questions and the player earns points depending on whether he answers correctly or not. The goal of this learning scenario is students to learn and use the basic programming structures. We will guide them by providing basic information and students will find the algorithm to make the game.

CreatorRallis Spiros
SubjectComputer science, History
Length 2 hours
Pedagogical ApproachTechnology assisted learning
CompetencesProblem solving,  Decomposition,
Algorithmic thinking, Abstraction
Pattern Recognition,Debugging
GradesAge (10 – 11), medium learning level, basic-intermediate programming knowledge
TechnologiesScratch 3 software
Evaluation ToolsStudents at the end of the session will “run” their program and teachers will evaluate them.
Learning Activities

Students by creating a game in history learn the sequence structure and the selection structure. They also learn how to use variables and functions by sending scratch messages from one object to another.

Worksheets

https://docs.google.com/document/d/1V580KAcGzfCNG4HmBYmPLvK5LBdzpmOEACkblZ0-O0/edit









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