Main Idea
Students create in history a game by using the scratch software. The game is based on questions and the player earns points depending on whether he answers correctly or not. The goal of this learning scenario is students to learn and use the basic programming structures. We will guide them by providing basic information and students will find the algorithm to make the game.
| Creator | Rallis Spiros |
| Subject | Computer science, History |
| Length | 2 hours |
| Pedagogical Approach | Technology assisted learning |
| Competences | Problem solving, Decomposition, Algorithmic thinking, Abstraction Pattern Recognition,Debugging |
| Grades | Age (10 – 11), medium learning level, basic-intermediate programming knowledge |
| Technologies | Scratch 3 software |
| Evaluation Tools | Students at the end of the session will “run” their program and teachers will evaluate them. |
Learning Activities
Students by creating a game in history learn the sequence structure and the selection structure. They also learn how to use variables and functions by sending scratch messages from one object to another.
Worksheets
https://docs.google.com/document/d/1V580KAcGzfCNG4HmBYmPLvK5LBdzpmOEACkblZ0-O0/edit
