Main Idea
Students learn era of Western European history -Middle Ages.
Students learn about tournaments, jousts, and the Knight’s Code of Chivalry during the Middle Ages
| Creator | Valeria Nazarova, OU Miksike |
| Subject | History, Computer Science |
| Length | 45 minutes |
| Pedagogical Approach | Tactile, Real life |
| Competences | Creative skills, Logical thinking, Computational thinking, Cognitive development, Self-Directed, Engaged Learning |
| Grades | Primary school, 5-6rth grade |
| Technologies | Lego EV3 |
Description
Αctivity 1: Introduction
The teacher talks about the history tournaments, jousts, and the
Knight’s Code of Chivalry during the Middle Ages.
Students discuss what they learned, what rules and traditions have
survived to the present day.
What does “Knight” mean in the modern world and in Middle Ages.
Αctivity 2: Main activity
1) Students are divided into pairs and each receives a robot kit.

Students begin assembling the base model according to the instructions: https://le-www-live-s.legocdn.com/sc/media/lessons/mindstorms-ev3/building-instructions/ev3-rem-driving-base-79bebfc16bd491186ea9c9069842155e.pdf
2) It is necessary to invent and strengthen the «Knight’s weapon» on the robot. Here you need to take an engineering approach. Each pair of students solves this problem in its own way. We write a simple version of the program: moving forward at a certain speed for a certain number of seconds.


Αctivity 3:
Тraining for the “Knight’s Tournament” on the prepared site. A platform measuring 2m x1m with start lines at a distance of 30 cm from the edge. Can be simply marked with chalk on the floor.
Αctivity 4:
Eexercise 1: knock the ball off the stationary opponent who is at the start.
At this stage, you may need to change the design of the “weapon” and change the speed or time in the program
Exercise 2: Opponents move towards each other and try to knock down the ball.
This exercise may also require adjustments to the design and program
Αctivity 5:
Competitions can be held on a grid “each with each”
Determine who has the most wins in total.
Analysis of results and rewarding of the winner Knight.
