Night light

Main Idea In Physics students learn about the light and the electricity. The problem of the streetlights’ operation is introduced to students in order to get them involved in making a circuit consisted of a photoresistor and a led. They program a night light using the S4A software. This learning scenario aims to introduce toContinue reading "Night light"

“Making music”

Main Idea Students make music by using the scratch software. The software allows them to choose their favorite instruments, add sounds and create songs. Afterwards, they can try to play the same song that they created via the software with their instruments. CreatorDimitra DimitrakopoulouSubjectMusic, Computer ScienceLength 80 minutesPedagogical ApproachTechnology assisted learningCompetencesAlgorithms, Problem solving, DecompositionGradesPrimary school,Continue reading "“Making music”"

Human Senses & Robot Sensors

Main Idea Students learn about robotic sensors. They understand that robot sensors are based on the functions of human sensory organs. They study how the sensors (touch and colour sensors) work by creating their own robots and programming them. They identify when and why we use robotic sensors in real life situations. CreatorDimitra DimitrakopoulouSubjectComputer ScienceLength 90Continue reading "Human Senses & Robot Sensors"

Sorting Pairs of Cards With a Cache

Students are shown the idea of lookup table (cache or hash table) SubjectMathematics, Science, Computer ScienceLength90 minutes (2 x 45 minutes)Pedagogical ApproachHaptic LearningCompetencesProblem Solving, AlgorithmsGrades3rd-6th gradeTechnologiesNo Technology Other Materials NeededMemory playing cards Key Competencies for Students Understand what a cache is and how it worksUnderstand what a hash table is and how it works DescriptionContinue reading "Sorting Pairs of Cards With a Cache"

Animal and Plant Cells

Main Idea Learning about the animal and plant cells. Students play the game Hockey-pokey by using WeDo 2.0. CreatorMarharyta Kaliuzhna, Miksike OUSubjectBiology, English, Computer ScienceLength 45 minutesPedagogical ApproachReal-life learning, Technology-assisted learningCompetencesCreative skills, Logical thinking, Computational thinking, Social skillsGrades5th gradeTechnologiesWeDo 2.0 Description Introduction: Activate student’s prior knowledge by beginning the lesson with Britannica Kids. Look atContinue reading "Animal and Plant Cells"

Algorithm

Main Idea Learn about the linear algorithm and the conditional algorithm. Give students an opportunity to understand what an algorithm is and why is it important by using WeDo 2.0. CreatorMarharyta Kaliuzhna, Miksike OUSubjectMath, Language, Computer ScienceLength 45 minutesPedagogical ApproachHaptic learningCompetencesCreative skills, Logical thinking, Computational thinking, Social skillsGrades4th gradeTechnologiesWeDo 2.0 Description Introduction: Activate student’s priorContinue reading "Algorithm"

Counting 1-20

Main Idea Revising about the counting 1-20. Students play the game Rock, paper, scissors by using WeDo 2.0. CreatorMarharyta Kaliuzhna, Miksike OUSubjectMath, English, Art, Computer ScienceLength 45 minutesPedagogical ApproachReal-life learningCompetencesCreative skills, Logical thinking, Computational thinking, Social skillsGrades3rd gradeTechnologiesWeDo 2.0 Description Introduction: Ask students about their favorite fairy-taleheroes and imagine where they live. Students tell theirContinue reading "Counting 1-20"

The Weather

Main Idea Learn about the current weather conditions in the different part of the world using WeDo 2.0. CreatorMarharyta Kaliuzhna, Miksike OUSubjectEnglish as second language, Science, Computer ScienceLength 45 minutesPedagogical ApproachReal-life learningCompetencesCreative skills, Logical thinking, Computational thinking, Social skillsGrades3rd gradeTechnologiesWeDo 2.0 Description Introduction: Activity 1: A Look at Weather. Activatestudent’s prior knowledge by beginning theContinue reading "The Weather"

Parts of Plants

Main Idea Learn about the parts of plants and their functions. Give students an opportunity to understand what an algorithm is and why is it important by using WeDo 2.0. CreatorMarharyta Kaliuzhna, Miksike OUSubjectScience, Art, Computer ScienceLength 45 minutesPedagogical ApproachReal-life learning, Technology-assisted learningCompetencesCreative skills, Logical thinking, Computational thinking, Social skillsGrades3rd gradeTechnologiesWeDo 2.0 Description Introduction: AskContinue reading "Parts of Plants"

Constellation

Main Idea Students learn what constellations they are. They will find information about them on the Internet and build their own layout. On the basis of the created layout draw a constellation 3D pen and build a map of the starry sky. CreatorSokol Iryna, Miksike OUSubjectNatural Science, Geography, Computer ScienceLength 60 minutesPedagogical ApproachHapticCompetencesCreative skills, LogicalContinue reading "Constellation"

Geographic maps

Main Idea Students learn what a globe is, a map, geographical coordinates. They will remember the continents, oceans, mountains. With the help of 3D handles build a collective 3Dgeographical map of the Earth. CreatorSokol Iryna, Miksike OUSubjectNatural Science, Geography, Computer ScienceLength 60 minutesPedagogical ApproachHapticCompetencesCreative skills, Logical thinking, Computational thinking, Cognitive developmentGrades5th-6th gradeTechnologies3D pen Description ΑctivityContinue reading "Geographic maps"

Moon phases

Main Idea Students learn what the moon is, what its features are, what the moon phase is.First they draw the phases of the moon in a notebook and then animate it with thehelp of micro:bit. CreatorSokol Iryna, Miksike OUSubjectNatural Science, Geography, Computer ScienceLength 60 minutesPedagogical ApproachTechnology assistedCompetencesCreative skills, Logical thinking, Computational thinking, Cognitive developmentGrades4th gradeTechnologiesMicro:bitContinue reading "Moon phases"

“Shapes”

Main Idea Students get acquainted with the concept of shapes, study their varieties, study theelements of figures (angle, length, width). Create a motion program robot on the trajectory of shapes. CreatorSokol Iryna, Miksike OUSubjectMathematics, Computer ScienceLength 60 minutesPedagogical ApproachHaptic, Technology assistedCompetencesCreative skills, Logical thinking, Computational thinkingGrades3rd-4th gradeTechnologiesMakeblock Description Αctivity 1: "Shapes": the teacher introduces studentsContinue reading "“Shapes”"

Snowflake

Main Idea Students learn what snow and snowflakes are. Try to create snowflakes with paperand 3D pen. CreatorSokol Iryna, Miksike OUSubjectGeography, Biology, Computer ScienceLength45 minutesPedagogical ApproachHaptic LearningCompetencesNew TechnologiesGrades3rd-4th gradeTechnologies3D pen Description Αctivity 1: The students watch a video with the teacher and discuss what it is like tosnow when the snowflakes that they have comeContinue reading "Snowflake"

Sights

Main Idea Students are introduced to the concepts of 2D model, 3D model; discuss famoussights. With the help of ready-made templates create a 3D model of memory. CreatorSokol Iryna, Miksike OUSubjectGeography, History, Computer ScienceLength60 minutesPedagogical ApproachHaptic LearningCompetences3D pen skillsGrades5th-6th gradeTechnologies3D pen Description Αctivity 1: The teacher talks about outstanding sights. The students tell what outstandingsightsContinue reading "Sights"

Music

Main Idea Students are introduced to the musical notes as they are recorded and sounded; getacquainted with various musical instruments. Using the 3D pen, they try to play a note and a musical instrument. CreatorSokol Iryna, Miksike OUSubjectMusic, Computer ScienceLength60 minutesPedagogical ApproachHaptic LearningCompetencesCreative skills, 3D pen skillsGrades3th-4rd gradeTechnologies3D pen Description Αctivity 1: The teacher explainsContinue reading "Music"

Lighthouse

Main Idea Students are introduced to the concept of "lighthouse", study their varieties, get acquainted with popular lighthouses in the world. According to the instructions, they create their own lighthouse. CreatorSokol Iryna, Miksike OUSubjectNatural Science, Geography, Computer ScienceLength60 minutesPedagogical ApproachTechnology assistedCompetencesCreative skills, Logical thinking, Computational thinkingGrades3th-4rd gradeTechnologiesArduino Uno Board Description Αctivity 1 «Meet the lighthouse»:Continue reading "Lighthouse"

Thermometer

Main Idea Students are introduced to the concept of temperature, thermometer, Celsius and Fahrenheit. Use micro:bit as a thermometer and measure the class temperature.Use micro:bit to translate degrees Celsius into the Fahrenheit scale. CreatorSokol Iryna, Miksike OUSubjectNatural Science, Geography, Computer ScienceLength60 minutesPedagogical ApproachTechnology assistedCompetencesCreative skills, Logical thinking, Computational thinkingGrades3th-4rd gradeTechnologiesMicro:bit, usb Description Αctivity 1 «Discussion»:Continue reading "Thermometer"

My Family

Main Idea Using micro:bit learners do simple programming activities and learn English terms on the topic of "My Family". The basic idea is to learn foreign words in an interesting way. CreatorSokol Iryna, Miksike OUSubjectEnglish & Computer ScienceLength45 minutesPedagogical ApproachTechnology assistedCompetencesCreative skills, Logical thinking, Computational thinkingGrades3th gradeTechnologiesMicro:bit, usb Description Αctivity 1 «My mood»: Students usingContinue reading "My Family"

Binary Search

The objective of the class is to show through play how a searching algorithm could work. The instructions need to be simple and following them should always lead to success. SubjectMathematics, Computer ScienceLength45 minutesPedagogical ApproachHaptic LearningCompetencesAlgorithmsGrades3rd-6th gradeTechnologiesNo Technology Other Materials NeededPens and papers The Assignment's Target Competencies Students learn what an algorithm meansStudents learn thatContinue reading "Binary Search"

3D Drawing

Students have a 3D-pen. Teacher shows how the pen works and students start with easy freehand drawings. When everybody knows how to use pens, they can move to more complex structures. SubjectComputer Science, ArtsLength90 minutes (2 x 45 minutes)Pedagogical ApproachHaptic Learning, Technology-Assisted LearningCompetencesDecompositionGrades3rd-6th gradeTechnologies3D pen and equipment Other Materials Needed3D pens and PLA-plastic string. ABSContinue reading "3D Drawing"

Hula Hoop Sorter

The aim is to show through play how a sorting algorithm could work. The instructions need to remain simple and they should lead to successful actions. SubjectMathematics, Computer ScienceLength90 minutes (2 x 45 minutes)Pedagogical ApproachHaptic LearningCompetencesAlgorithmsGrades3rd-6th gradeTechnologiesNo Technology Other Materials NeededMultiple hula hoops, at least 12 of them. papers with different numbers on them. TheContinue reading "Hula Hoop Sorter"

Safe Candy Eating

In this exercise, children create instructions (an activity diagram) of how to safely eat candy in a public place during the coronavirus pandemic. In the end of the exercise, they get to try out the instructions created by another group and see if they are specific enough for candy eating. During the exercise, children learnContinue reading "Safe Candy Eating"

Copying Lego Structures

The students are told about computer languages and how they have to be exact instructions, or the program doesn’t know how to handle them. The activity is designed to make students to understand the importance of unambiguous instructions. SubjectLanguages, Mathematics, Computer ScienceLength90 minutes (2 x 45 minutes)Pedagogical ApproachHaptic LearningCompetencesProblem Identification, Problem Solving, Social SkillsGrades3rd-6th gradeTechnologiesNoContinue reading "Copying Lego Structures"

Human Robots

Students give written directions for their pairs. The idea of the exercise is that students learn how to give simple and unambiguous instructions. Instructions have to be given in a certain order, or the human robot won’t do the task correctly. SubjectMathematics, Physical EducationLength90 minutes (2 x 45 minutes)Pedagogical ApproachHaptic LearningCompetencesDecompositionGrades3rd-6th gradeTechnologiesNo Technology Other MaterialsContinue reading "Human Robots"

Lego structure cloning

Description Introduction: The students are told about computer languages and how they have to be exact instructions, or the program doesn’t know how to handle them. The activity is designed to make students to understand the importance of unambiguous instructions. Αctivity 1: Pair up the students. Students sit back to back to each other. TheContinue reading "Lego structure cloning"

Introduce Yourself (Example Post)

This is an example post, originally published as part of Blogging University. Enroll in one of our ten programs, and start your blog right. You’re going to publish a post today. Don’t worry about how your blog looks. Don’t worry if you haven’t given it a name yet, or you’re feeling overwhelmed. Just click theContinue reading "Introduce Yourself (Example Post)"

Introduce Yourself (Example Post)

This is an example post, originally published as part of Blogging University. Enroll in one of our ten programs, and start your blog right. You’re going to publish a post today. Don’t worry about how your blog looks. Don’t worry if you haven’t given it a name yet, or you’re feeling overwhelmed. Just click theContinue reading "Introduce Yourself (Example Post)"