Main Idea
Students practice and enrich their vocabulary in a game-based learning context. They play the Iconoscope game which consists of triplets of words (synonyms and antonyms). They pick a word among three and try to represent it as an icon in order to confuse their classmates. The game motivates players to create ambiguous icons that represent multiple concepts. In addition, students can create their own triplets, submit them to the game and ask their classmates to guess which concept have drawn in their icons.
| Creator | Dimitra Dimitrakopoulou |
| Subject | Greek Language, Computer Science |
| Length | 115 minutes |
| Pedagogical Approach | Technology Assisted learning |
| Competences | Problem solving, Creative skills |
| Grades | 4th grade |
| Technologies | Iconoscope Game |
Description

Introduction (Game instructions): Τeacher explains the game to students. (10 minutes) http://iconoscope.institutedigitalgames.com/howto.php
Gameplay Session: Students play the game and the teacher observes them. Students work autonomously and the teacher intervenes only when students need clarifications about the rules of the game.
Post -Game Activities:
Αctivity 1. Α) Students play the game in groups. They choose the triplets they want to represent as icons. (15 minutes)
http://iconoscope.institutedigitalgames.com/play.php
Β)Students guess and rate their classmates’ icons. (10 minutes)
http://iconoscope.institutedigitalgames.com/vote.php
Activity 2.Α) Students create their own triplets of words. (20 minutes)
http://webiconoscope2017.institutedigitalgames.com/submit.php
Β)Their classmates guess and rate their icons. (10 minutes)
http://webiconoscope2017.institutedigitalgames.com/vote.php
Discussion: Students should be motivated to freely talk and discuss their experiences regarding the gameplay session. Groups can pose questions to other groups as well.
-What did you experience?
-Which words did you choose to draw and why?
-Which triplet did you find more difficult and why?
-Which triplet did you find easy and why? etc. (20 minutes)
Activity 3: Students are asked to create this game by using papers, pens and markers. Each group should create a triplet of words. Afterwards, groups exchange their triplets and play the game. (20 minutes)Discussion: Students freely express their feelings about this experience. Mainly they discuss if they enjoyed playing the game in the computer or in paper. They exchange ideas and talk about the advantages and disadvantages of both ways of playing the game. (10 minutes)
